文件名称:real-time-bookcode19-24
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- 上传时间:2012-11-16
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文件大小:2.13mb
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real-time(实时渲染技术DirectX)19-24-real-time (real-time rendering technology DirectX) 19-24
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下载文件列表
Chapter24 (Lighting)/Application.cpp
Chapter24 (Lighting)/Application.h
Chapter24 (Lighting)/DirectXFont.cpp
Chapter24 (Lighting)/DirectXFont.h
Chapter24 (Lighting)/Executable.cpp
Chapter24 (Lighting)/Executable.h
Chapter24 (Lighting)/Technique.dsp
Chapter24 (Lighting)/Technique.dsw
Chapter24 (Lighting)/Technique.exe
Chapter24 (Lighting)/Technique.ncb
Chapter24 (Lighting)/Technique.opt
Chapter24 (Lighting)/Technique.plg
Chapter24 (Lighting)/TechniqueApplication.cpp
Chapter24 (Lighting)/TechniqueApplication.h
Chapter19 (Billboards)/Application.cpp
Chapter19 (Billboards)/Application.h
Chapter19 (Billboards)/DirectXFont.cpp
Chapter19 (Billboards)/DirectXFont.h
Chapter19 (Billboards)/Executable.cpp
Chapter19 (Billboards)/Executable.h
Chapter19 (Billboards)/Technique.dsp
Chapter19 (Billboards)/Technique.dsw
Chapter19 (Billboards)/Technique.exe
Chapter19 (Billboards)/Technique.ncb
Chapter19 (Billboards)/Technique.opt
Chapter19 (Billboards)/Technique.plg
Chapter19 (Billboards)/TechniqueApplication.cpp
Chapter19 (Billboards)/TechniqueApplication.h
Chapter20 (NonCartesian Coordinates)/Application.cpp
Chapter20 (NonCartesian Coordinates)/Application.h
Chapter20 (NonCartesian Coordinates)/DirectXFont.cpp
Chapter20 (NonCartesian Coordinates)/DirectXFont.h
Chapter20 (NonCartesian Coordinates)/Executable.cpp
Chapter20 (NonCartesian Coordinates)/Executable.h
Chapter20 (NonCartesian Coordinates)/Technique.dsp
Chapter20 (NonCartesian Coordinates)/Technique.dsw
Chapter20 (NonCartesian Coordinates)/Technique.exe
Chapter20 (NonCartesian Coordinates)/Technique.ncb
Chapter20 (NonCartesian Coordinates)/Technique.opt
Chapter20 (NonCartesian Coordinates)/Technique.plg
Chapter20 (NonCartesian Coordinates)/TechniqueApplication.cpp
Chapter20 (NonCartesian Coordinates)/TechniqueApplication.h
Chapter21 (Bezier Patch)/Application.cpp
Chapter21 (Bezier Patch)/Application.h
Chapter21 (Bezier Patch)/DirectXFont.cpp
Chapter21 (Bezier Patch)/DirectXFont.h
Chapter21 (Bezier Patch)/Executable.cpp
Chapter21 (Bezier Patch)/Executable.h
Chapter21 (Bezier Patch)/Technique.dsp
Chapter21 (Bezier Patch)/Technique.dsw
Chapter21 (Bezier Patch)/Technique.exe
Chapter21 (Bezier Patch)/Technique.ncb
Chapter21 (Bezier Patch)/Technique.opt
Chapter21 (Bezier Patch)/Technique.plg
Chapter21 (Bezier Patch)/TechniqueApplication.cpp
Chapter21 (Bezier Patch)/TechniqueApplication.h
Chapter22 (Matrix Palette Skinning)/Application.cpp
Chapter22 (Matrix Palette Skinning)/Application.h
Chapter22 (Matrix Palette Skinning)/DirectXFont.cpp
Chapter22 (Matrix Palette Skinning)/DirectXFont.h
Chapter22 (Matrix Palette Skinning)/Executable.cpp
Chapter22 (Matrix Palette Skinning)/Executable.h
Chapter22 (Matrix Palette Skinning)/Technique.dsp
Chapter22 (Matrix Palette Skinning)/Technique.dsw
Chapter22 (Matrix Palette Skinning)/Technique.exe
Chapter22 (Matrix Palette Skinning)/Technique.ncb
Chapter22 (Matrix Palette Skinning)/Technique.opt
Chapter22 (Matrix Palette Skinning)/Technique.plg
Chapter22 (Matrix Palette Skinning)/TechniqueApplication.cpp
Chapter22 (Matrix Palette Skinning)/TechniqueApplication.h
Chapter23 Part 1 (Depth Encoding)/Application.cpp
Chapter23 Part 1 (Depth Encoding)/Application.h
Chapter23 Part 1 (Depth Encoding)/DirectXFont.cpp
Chapter23 Part 1 (Depth Encoding)/DirectXFont.h
Chapter23 Part 1 (Depth Encoding)/Executable.cpp
Chapter23 Part 1 (Depth Encoding)/Executable.h
Chapter23 Part 1 (Depth Encoding)/Technique.dsp
Chapter23 Part 1 (Depth Encoding)/Technique.dsw
Chapter23 Part 1 (Depth Encoding)/Technique.exe
Chapter23 Part 1 (Depth Encoding)/Technique.ncb
Chapter23 Part 1 (Depth Encoding)/Technique.opt
Chapter23 Part 1 (Depth Encoding)/Technique.plg
Chapter23 Part 1 (Depth Encoding)/TechniqueApplication.cpp
Chapter23 Part 1 (Depth Encoding)/TechniqueApplication.h
Chapter23 Part 1 (Depth Encoding)/~VC2A8.tmp
Chapter23 Part 2 (XRay Glasses)/Application.cpp
Chapter23 Part 2 (XRay Glasses)/Application.h
Chapter23 Part 2 (XRay Glasses)/DirectXFont.cpp
Chapter23 Part 2 (XRay Glasses)/DirectXFont.h
Chapter23 Part 2 (XRay Glasses)/Executable.cpp
Chapter23 Part 2 (XRay Glasses)/Executable.h
Chapter23 Part 2 (XRay Glasses)/Technique.dsp
Chapter23 Part 2 (XRay Glasses)/Technique.dsw
Chapter23 Part 2 (XRay Glasses)/Technique.exe
Chapter23 Part 2 (XRay Glasses)/Technique.ncb
Chapter23 Part 2 (XRay Glasses)/Technique.opt
Chapter23 Part 2 (XRay Glasses)/Technique.plg
Chapter23 Part 2 (XRay Glasses)/TechniqueApplication.cpp
Chapter23 Part 2 (XRay Glasses)/TechniqueApplication.h
Chapter24 (Lighting)
Chapter19 (Billboards)
Chapter20 (NonCartesian Coordinates)
Chapter21 (Bezier Patch)
Chapter22 (Matrix Palette Skinning)
Chapter23 Part 1 (Depth Encoding)
Chapter23 Part 2 (XRay Glasses)
Chapter24 (Lighting)/Application.h
Chapter24 (Lighting)/DirectXFont.cpp
Chapter24 (Lighting)/DirectXFont.h
Chapter24 (Lighting)/Executable.cpp
Chapter24 (Lighting)/Executable.h
Chapter24 (Lighting)/Technique.dsp
Chapter24 (Lighting)/Technique.dsw
Chapter24 (Lighting)/Technique.exe
Chapter24 (Lighting)/Technique.ncb
Chapter24 (Lighting)/Technique.opt
Chapter24 (Lighting)/Technique.plg
Chapter24 (Lighting)/TechniqueApplication.cpp
Chapter24 (Lighting)/TechniqueApplication.h
Chapter19 (Billboards)/Application.cpp
Chapter19 (Billboards)/Application.h
Chapter19 (Billboards)/DirectXFont.cpp
Chapter19 (Billboards)/DirectXFont.h
Chapter19 (Billboards)/Executable.cpp
Chapter19 (Billboards)/Executable.h
Chapter19 (Billboards)/Technique.dsp
Chapter19 (Billboards)/Technique.dsw
Chapter19 (Billboards)/Technique.exe
Chapter19 (Billboards)/Technique.ncb
Chapter19 (Billboards)/Technique.opt
Chapter19 (Billboards)/Technique.plg
Chapter19 (Billboards)/TechniqueApplication.cpp
Chapter19 (Billboards)/TechniqueApplication.h
Chapter20 (NonCartesian Coordinates)/Application.cpp
Chapter20 (NonCartesian Coordinates)/Application.h
Chapter20 (NonCartesian Coordinates)/DirectXFont.cpp
Chapter20 (NonCartesian Coordinates)/DirectXFont.h
Chapter20 (NonCartesian Coordinates)/Executable.cpp
Chapter20 (NonCartesian Coordinates)/Executable.h
Chapter20 (NonCartesian Coordinates)/Technique.dsp
Chapter20 (NonCartesian Coordinates)/Technique.dsw
Chapter20 (NonCartesian Coordinates)/Technique.exe
Chapter20 (NonCartesian Coordinates)/Technique.ncb
Chapter20 (NonCartesian Coordinates)/Technique.opt
Chapter20 (NonCartesian Coordinates)/Technique.plg
Chapter20 (NonCartesian Coordinates)/TechniqueApplication.cpp
Chapter20 (NonCartesian Coordinates)/TechniqueApplication.h
Chapter21 (Bezier Patch)/Application.cpp
Chapter21 (Bezier Patch)/Application.h
Chapter21 (Bezier Patch)/DirectXFont.cpp
Chapter21 (Bezier Patch)/DirectXFont.h
Chapter21 (Bezier Patch)/Executable.cpp
Chapter21 (Bezier Patch)/Executable.h
Chapter21 (Bezier Patch)/Technique.dsp
Chapter21 (Bezier Patch)/Technique.dsw
Chapter21 (Bezier Patch)/Technique.exe
Chapter21 (Bezier Patch)/Technique.ncb
Chapter21 (Bezier Patch)/Technique.opt
Chapter21 (Bezier Patch)/Technique.plg
Chapter21 (Bezier Patch)/TechniqueApplication.cpp
Chapter21 (Bezier Patch)/TechniqueApplication.h
Chapter22 (Matrix Palette Skinning)/Application.cpp
Chapter22 (Matrix Palette Skinning)/Application.h
Chapter22 (Matrix Palette Skinning)/DirectXFont.cpp
Chapter22 (Matrix Palette Skinning)/DirectXFont.h
Chapter22 (Matrix Palette Skinning)/Executable.cpp
Chapter22 (Matrix Palette Skinning)/Executable.h
Chapter22 (Matrix Palette Skinning)/Technique.dsp
Chapter22 (Matrix Palette Skinning)/Technique.dsw
Chapter22 (Matrix Palette Skinning)/Technique.exe
Chapter22 (Matrix Palette Skinning)/Technique.ncb
Chapter22 (Matrix Palette Skinning)/Technique.opt
Chapter22 (Matrix Palette Skinning)/Technique.plg
Chapter22 (Matrix Palette Skinning)/TechniqueApplication.cpp
Chapter22 (Matrix Palette Skinning)/TechniqueApplication.h
Chapter23 Part 1 (Depth Encoding)/Application.cpp
Chapter23 Part 1 (Depth Encoding)/Application.h
Chapter23 Part 1 (Depth Encoding)/DirectXFont.cpp
Chapter23 Part 1 (Depth Encoding)/DirectXFont.h
Chapter23 Part 1 (Depth Encoding)/Executable.cpp
Chapter23 Part 1 (Depth Encoding)/Executable.h
Chapter23 Part 1 (Depth Encoding)/Technique.dsp
Chapter23 Part 1 (Depth Encoding)/Technique.dsw
Chapter23 Part 1 (Depth Encoding)/Technique.exe
Chapter23 Part 1 (Depth Encoding)/Technique.ncb
Chapter23 Part 1 (Depth Encoding)/Technique.opt
Chapter23 Part 1 (Depth Encoding)/Technique.plg
Chapter23 Part 1 (Depth Encoding)/TechniqueApplication.cpp
Chapter23 Part 1 (Depth Encoding)/TechniqueApplication.h
Chapter23 Part 1 (Depth Encoding)/~VC2A8.tmp
Chapter23 Part 2 (XRay Glasses)/Application.cpp
Chapter23 Part 2 (XRay Glasses)/Application.h
Chapter23 Part 2 (XRay Glasses)/DirectXFont.cpp
Chapter23 Part 2 (XRay Glasses)/DirectXFont.h
Chapter23 Part 2 (XRay Glasses)/Executable.cpp
Chapter23 Part 2 (XRay Glasses)/Executable.h
Chapter23 Part 2 (XRay Glasses)/Technique.dsp
Chapter23 Part 2 (XRay Glasses)/Technique.dsw
Chapter23 Part 2 (XRay Glasses)/Technique.exe
Chapter23 Part 2 (XRay Glasses)/Technique.ncb
Chapter23 Part 2 (XRay Glasses)/Technique.opt
Chapter23 Part 2 (XRay Glasses)/Technique.plg
Chapter23 Part 2 (XRay Glasses)/TechniqueApplication.cpp
Chapter23 Part 2 (XRay Glasses)/TechniqueApplication.h
Chapter24 (Lighting)
Chapter19 (Billboards)
Chapter20 (NonCartesian Coordinates)
Chapter21 (Bezier Patch)
Chapter22 (Matrix Palette Skinning)
Chapter23 Part 1 (Depth Encoding)
Chapter23 Part 2 (XRay Glasses)
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