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sanweituxing-bianhuan
- 计算机图形学中的三维图形的组合变换,空间中一点p绕空间中任一轴AB逆时针旋转r角,求旋转矩阵RAB -In computer graphics, the combination of 3 d graphics transformation, the space in a point p in the space around any axis AB counter-clockwise r Angle, o RAB rotation matrix
cg3Dtrans
- 这是一个MFC下基于openGL的关于三维图形基本变换的程序,建立了空间坐标系等图形。-this is a program in MFC based on openGL
23
- 提出一种基于单目CCD摄像机反求系统的三维数据的获取方法,首先对单目CCD摄像机拍摄的单幅图像进行滤波、细化等手段处理得到单像素宽度的激光条纹,然后建立激光条纹上的像素点与空间上的三维点之间一一对应的函数映射,获取物体的外轮廓信息。-Proposes a single-purpose reverse CCD camera system of three-dimensional data acquisition method, first monocular CCD camera captured
prosess-club-Points
- 四篇很好的关于空间散乱点云处理的文章,介绍了散乱点云的平滑和除噪原理,是三维重建的必须过程-Four very good point cloud scattered about the space and processing of the article, describes the point cloud smoothing and denoising principle
Perspective-Projection-Matrix
- 透视投影为三维图形显示的基础,在此基础上提出了一种基于透视投影矩阵的数学模型.可方便地将空间三维坐标转换为透视投影坐标,并实时地在屏幕上展现出来.并以三维数据的透视投影为例,显示了经过该透视变换后的透视图,验证了该方法的有效性.-Perspective projection of three-dimensional graphics based on this based on the perspective projection matrix based on a mathematical m
cg3DtransVector
- 基于OPENGL的三维坐标绘制,以及空间向量的旋转矩阵计算。对于刚刚学OPengl的同学会是一个很好的材料。-Coordinates based on OpenGL for drawing, and spatial vector rotation matrix calculations. For just learning OpenGL Alumni Association is a very good material.
fangkuai
- 基于opengl实现空间三维建模的立方体,很方便可以运行。-Based on opengl cube of space, three-dimensional modeling, it is convenient that you can run.
myworld
- 我们本来就生活在四维的立体空间中(加一个时间维),我们的眼睛和身体感知到的这个世界都是三维立体的(时间是虚构的),并且具有丰富的色彩、光泽、表面、材质等等外观质感,以及巧妙而错综复杂的内部结构和时空动态的运动关系;我们对这世界的任何发现和创造的原始冲动都是三维的。-We were living in four dimensions in stereo space, add a time d), our eyes and perceived the world body is three dim
3DGameInfo
- 3D游戏是使用空间立体计算技术实现操作的游戏。从编程实现角度来说游戏基础模型(游戏的人物,场景,基础地形)是使用三维立体模型实现的,游戏的人物角色控制是使用空间立体编程算法实现的,那么就把这种游戏称作3D游戏-The 3D game is a game of three-dimensional calculation of the use of space technology to achieve operating. Game based model (the game' s char
visual-perspective-
- 全方位视觉由于其视角较传统视觉大而在机器人、视觉监控、多媒体等领域得到广泛应用。反射折射式全方位视觉由于采用一次成像,水平视角较大,得到广泛而深入的研究。另一方面,由于空间点经过镜面反射之后再进入摄像机成像,导致图像畸变且图像分辨率较低,使得在进行三维重构时的精度较低。-The full range of visual perspective than the traditional visual in the field of robotics, visual surveillance, mu
Industrial-Robot-kinematics-System
- 本文基于对工业机器人运动学系统的分析与探讨,从运动学方程的建立、运动学方程的求解、运动空间的插值算法、机器人轨迹规划等几个方面推求新的算法,并利用这些算法实现对于工业机器人运动学系统的三维图形仿真。 -Analysis and Discussion of the industrial robot kinematics system from several aspects of the establishment of the kinematic equations, the kinemat
Tcatthedral_dh
- 空间三维教堂,空间三维教堂的虚拟现实三维空间作品,,VRML语言开发,在教堂中行走,给人一种真实的感觉 -Three-dimensional space, churches, Space 3D church virtual reality three-dimensional works, VRML language development, walking in the church, giving a real sense of
Otsu-method
- 申铉京等提出三维直方图重建和降维的Otsu阈值分割算法。通过重建三维直方图,减弱了噪声干扰,将三维直方图区域划分由八分法改为二分法,使得阈值搜索的空间维度从三维降低到一维。-Shin Hyun Beijing and proposed a three-dimensional histogram reconstruction and dimensionality reduction of the Otsu threshold segmentation algorithm. Weakened by
the-Renyi-entropy-theory
- 建武和申铉京等人充分利用图像空间邻域信息,引入均值-中值-梯度共生矩阵模型,并结合Renyi熵相关理论, 提出一种结合纹理信息的三维Renyi熵阈值分割算法. 同时给出了该方法的快速递推公式。-Jianwu and Shin Hyun Beijing, who make full use of the image spatial information, the introduction of the mean- in value- gradient co-occurrence matrix m
threeM
- 建立了一个空间固定曲率和挠率的三维血管模型,并绘制出三维的图像-Created a space for fixed three-dimensional curvature and torsion vessel model, and draws three-dimensional images
graphic-model
- 绘制三维图,绘制三维网格图,并在xoy平面绘制相应的等高线,绘制三维网格图,并在网格图周围绘制垂直水平面的参考平面,用surf绘制高斯分布函数的曲面图,利用peaks函数产生的数据绘制其带状图,绘制空间立体的切片图,绘制三维瀑布图 ,绘制等值线图,绘制球面图-Draw a three-dimensional map, draw a three-dimensional grid map and draw the corresponding contour xoy plane, draw a thr
kmeansClusters
- 一种图像的均值聚类算法,输入的是一幅三维图像,每个像素点对应彩色空间。-An image-means clustering algorithm, the input is a three-dimensional image, each pixel corresponds to the color space.
exchange
- 可以实现三维数据的坐标正反算,从空间三维坐标到大地坐标系统-it can exchange the coordinate of a point
Baldwins-FEMOL
- 有限元线法三维问题的应用 主要求解平面单元,轴对称单元以及空间矩形直条单元-The application of the finite element-line method of three-dimensional problem solve plane unit, the axisymmetric unit as well as the space rectangular straight bar unit
Sphere
- 三维数据点拟合空间球体的算法,利用最小二乘法实现空间球的拟合。-3D data points fitting the space sphere algorithm using the method of least squares fitting space ball.