搜索资源列表
skin_models2
- 蒙皮文件预览器,可由max直接导出,对于游戏开发有显而易见的好处。-Skin File Preview devices may be directly derived max for game development has obvious advantages.
skin_models
- 蒙皮文件预览器,蒙皮可由max直接导出,对于游戏开发有显而易见的好处。-Skin file preview device, the skin can be directly exported max for game development has obvious advantages.
simpleSkinning
- 基于蒙皮的人体骨骼动画设计方法,x文件设计有不足之处。-Based on the skin of human skeletal animation design method, x document design inadequacies.
GuGeMengPiDongHua
- 一个基于DXUT的骨骼蒙皮动画示例,编译环境:DX2006,VS2005-Based on DXUT of skinned mesh animation sample, the compiler environment: DX2006, VS2005
src0598
- 蒙皮动画的例子 描述骨架驱动的蒙皮三维动画-skin model
SkinnedMesh
- 蒙皮动画的例子采用directx9.0 d-Examples of skin using directx9.0 d animation
SkinMesh(RTS_view)
- 实现蒙皮动画,类似即时战略游戏视角,可控制角色的行走-Achieve skeletal animation, similar to the real-time strategy game perspective, the role of the walk can be controlled
10_UseSkinMeshClass
- Directx的基本框架构建,里面例子是关于蒙皮骨骼动画的加载-Directx build the basic framework, which example is the loading on the skin skeletal animation
5
- 什么是纹理?纹理就是我们通常说的贴图(又叫蒙皮)。其原理就是在3D的模型上面覆盖上2D的图片,让我们的3D模型显得更真实。-ok
ParseXFile
- 解析DirectX之.X网格模型(标准网格、蒙皮网格)-Analysis of DirectX for. X grid model (standard mesh, mesh skinning)
mpdh
- 硬件支持下骨骼蒙皮动画的实现,是一个很好的学习材料-Hardware support skinned mesh animation realization, is a good learning materials
15
- 3dmax模型,有骨骼已经蒙皮的,可以直接使用,很好的模型材料-3dmax models, there are bones have skin, you can directly use, very good model material
wow
- 模仿魔兽世界的源码 怪物 释放技能 蒙皮动画-World of Warcraft imitate the source
SkinMesh
- 加载一个3D蒙皮动画模型(.X文件),对初学DirectX9.0的朋友很有帮助-Loading a 3 D animation skinned model (. X files) on beginners DirectX9.0 friends to have the help very much
11_MultiAnimMesh
- D3D编程 蒙皮骨骼动画 有走动,跑动,发呆和挥手四个动作-D3D MultiAnimMesh
07_HLSLSkinMesh
- HLSL的高级应用,通过HLSL实现蒙皮骨骼动画的效果。-Advanced applications in HLSL , HLSL skin skeletal animation effect .
cd4ef1.ZIP
- 基于蒙皮模型和WEOPA的人体外形和运动跟踪Based on skin model and WEOPA body shape and motion tracking-Based on skin model and WEOPA body shape and motion tracking
SkinnedmeshWithoutDXUT
- DirectX 骨骼蒙皮程序 基于DirectX SDK(June 2010)skinnedmesh样例修改,没有使用DXUT-The DirectX skinned sample program is based on DirectX SDK (June 2010) skinnedmesh modify, do not use DXUT
Chapter09
- 网格模型directx游戏编程的重点内容,有简单几何体和三维文本模型,蒙皮动画网格模型-The key elements of the mesh model directx game programming, simple geometry and 3D text model, skin animation mesh
OCPU-basedSkip
- 基于CPU优化的D3D游戏蒙皮(Skinning)技术,带带英文pdf详细说明/源代码/执行档。,已通过测试。 -CPU Optimization D3D game skin (Skinning)-based technology, the English band pdf detailed descr iption/source code/executable file. , Has been tested.