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camera-method
- 针对双目立体视觉系统研制过程中的摄像机标定步骤,分析了计算机视觉函数库OpenCV中的摄像机模型,其 中的非线性畸变考虑到了切向畸变和径向畸变,采用Bouguet角点提取算法,实现了基于OpenCV的摄像机标定.该 算法具有很高的标定精度和计算效率、良好的跨平台移植性,可以满足双目立体视觉系统的需要. -System are directly used in the internal parameters of the camera calibration algorithm, ca
lesson1
- VC++编写的一个3D效果例子,提供给大家参考-VC++ to prepare an example of a 3D effect, a reference to the U.S.
tx3d
- 用VC编写得灰度拉伸、拉普拉斯高斯边缘检测和图像的3D灰度显示得代码-VC with the preparation of a gray-scale stretch, Laplacian of Gaussian edge detection and 3D images show a gray code
ParticleTest
- 此为一款用vc和opengl编写的3d游戏。粒子系统作的尤其漂亮-This is a use vc and 3d game opengl prepared. Particle system for the particular good
3DTextBtn
- 非常有趣的3D文字按钮在VC中的实现,希望对美工要求的朋友能有帮助!-Very interesting 3D Text button in the realization of VC in the hope that the requirements of art can help a friend!
3Dtext_demo
- VC编写的3D文字绘图程序,很有用的哦!-VC prepared 3D text graphics program, very useful Oh!
hatch
- VC、DirectX 3D实现的NPR渲染,hatching.fx为HLSL实现-VC, DirectX 3D rendering NPR achieved, hatching.fx for the realization of HLSL
3Dvectorcollision
- 检测三维空间种两条向量碰撞的程序,使用VC++实现,并有界面显示-sourecode for a program detecting the collision among the vectors line in 3D space
terrainRendor
- 一个纹理地形渲染器,可以根据数据生成3D地形,适合在游戏开发中使用-a 3D terrain rendor, developed by DirectX and VC++, is applicable to simple 3D game development
SurfaceRealize3Dletter
- 在计算机界面上实现3D文字可供VC程序员学习参考和研究使用-Computer interface for the realization of 3D text VC programmers learning to use reference and research
ArcOjects3D
- ArcOjects 3D开发方法简介,通过VB、VC++等兼容COM的开发语言进行开发新的3D组件和功能-About ArcOjects 3D development methodology
maze3d
- 利用vc++编的一个3D 迷宫小游戏 F1-F5为角度切换-Vc++ for the use of a 3D maze game for F1-F5 to switch the perspective of
example
- 在VC++界面下如何使用3dmax导出的源文件来生成3D图象。-In VC++ interface 3dmax export how to use the source file to generate 3D images.
opengl2
- 在VC++中用opengl编3D游戏,其中用到了虚拟漫游-In VC++ with opengl for 3D games, which used virtual roam
3D_Render
- 3D 渲染算法 源代码,VC实现,代码精简-3D rendering algorithm source code, VC achieve, code streamlining
MyDlgOpenGL
- 一个在vc++6.0环境下开发的小例子,使用mfc和OpenGL实现的显示3d物体的框架例子,做3d导航工程的人可以拿过来用-A vc++6.0 environment to develop a small example, the use of mfc and OpenGL display 3d objects to achieve a framework for example, 3d navigation works so people can get over with
Balance
- VC编写的brew平台G-sensor 平衡游戏测试和反弹测试用例,可以在brew平台上跑,屏幕大小请调节为240*400.屏幕显示的x和y分别是与地心引力夹角角度,是个模拟3D空间的。绝对原创-VC platform for the preparation of the brew and the G-sensor test rebound test cases can be run in the brew platform, please adjust for screen size 240*
line
- 用vc开发的3d效果的控件的源代码,希望对大家有用-Vc developed with 3d effects of the control' s source code, and hope for all of us. . .
111
- 在VB环境中操作三维模型的实现方法 针对VC在开发虚拟设计和三维仿真程序中的不足,提出了基于VB环境开发三维仿真程序的可行性,并对其中关键的三维模型的显示、操作等技术性问题给出了具体的解决方法。-In VB operation method of 3d model In the development of virtual design in VC and 3d simulation program is proposed based on the 3d simulation progr
Chess_Game19488811162005
- 3d chess game - source code with vc-3d chess game- source code with vc++