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circle
- 1、编程实现 利用1/8圆中点算法和Bresenham算法生成圆,并显示。 2、推导1/4圆的中点画圆算法,并编程实现。 3.、构造任意一个边界表示的多边形,假定该多边形内部是四连通的。要求:用种子填充算法实现对多边形内部的填充。-1, the programming system to use the 1/8 round midpoint circle algorithm and Bresenham algorithm to generate and display. 2,
Bresenham
- 基于OpenGL的Bresenham划线算法的代码实现,鼠标左键点击拖动实现划线-Marking algorithm based OpenGLBresenham code.
xu
- 中点Bresenham算法绘制任意斜率的直线。-Midpoint Bresenham algorithm draw any straight line slope.
midbresenham
- 图形学中的中点bresenham算法,用于画线的图形学经典算法-the algrithm of middle bresenham in Graphics to draw lines.
Bresenham_line
- 采用Bresenham算法编制扫描转换程序:输入端点坐标,输出显示直线。-Prepared using the Bresenham algorithm scan conversion process: input endpoint coordinates, the output display line.
bresenham3
- 基于 Bresenham算法画圆并对其进行种子填充。-Bresenham algorithm based on a circle and its seed filling.
Bresenhamline
- 用opengl实现bresenham算法画直线,有详细的注释,测试通过-Algorithm opengl achieve bresenham draw a straight line, detailed notes, test passed
cycle
- 利用 Bresenham 算法画圆并对其进行填充操作 !-Draw a circle using Bresenham algorithm and its filling operation!
lineBres
- 初学Opengl,从最基础开始,本程序实现用Bresenham算法画直线-Learning Opengl, from the beginning of the most basic, the program Bresenham algorithm for drawing a straight line with
MidPointCircle
- 用opengl实现bresenham算法画圆,先画1/8个圆,再借助圆的对称性,画出其余部分-Use opengl achieve bresenham algorithm Circle, first draw the 1/8 round, and then with the symmetry of the circle to draw the rest
shiyan1
- 用OpenGL实现中点Bresenham算法画直线与圆,改进Bresenham算法画直线-The midpoint of the Bresenham algorithm for drawing a straight line and circle, using OpenGL to improve the Bresenham algorithm draw a straight line
tuoyuan
- 用opengl实现bresenham算法画椭圆,先画1/4个椭圆,然后借助椭圆的对称性,画出其余部分-Use opengl achieve bresenham algorithm painted oval, first draw 1/4 oval, and then with the symmetry of the ellipse, and draw the rest of the
test1
- 将中点Bresenham算法推广到绘制任意斜率的直线段。使用对话框输入直线的起点和终点坐标,以屏幕中心为二维坐标系原点,绘制任意斜率的直线段。编制CLine类,成员函数为MoveTo()和LineTo()。对边界像素的处理原则是“起点闭区间、终点开区间”,即要求所绘直线达到VC++的MoveTo()和LineTo()函数的绘制效果。-Midpoint Bresenham algorithm will be extended to the slope of the straight line se
2
- 将中点Bresenham算法推广到绘制任意斜率的直线段。使用对话框输入直线的起点和终点坐标,试以屏幕中心为二维坐标系原点,绘制任意斜率的直线段。要求编制CLine类,成员函数为MoveTo()和LineTo()。对边界像素的处理原则是“起点闭区间、终点开区间”,即要求所绘直线达到VC++的MoveTo()和LineTo()函数的绘制效果。-Midpoint Bresenham algorithm will be extended to the slope of the straight line
1
- 使用中点Bresenham算法画出三角形-Use Bresenham draw triangle
homework2
- 图形学画直线方法,基于VC的直线光栅扫描转换算法实现。分别实现数值微分算法和Bresenham算法。-Graphics drawing a straight line method, based on VC convert raster scan line algorithm. Respectively, to achieve numerical differentiation algorithm and Bresenham algorithm.
Bresenham
- 《计算机图形学》 利用bresenham中点算法绘制直线-" Computer Graphics" draw a line using the midpoint algorithm bresenham
CircleWithGL
- 在VC2008下面使用OpenGL实现Bresenham算法画圆和画直线以及椭圆-The VC2008 below Bresenham algorithm using OpenGL, draw a straight line and a circle and oval
drawLine
- 直线中点Bresenham 算法:每次在主位移方向上走一步,另一个方向上走不走步取决于中点偏差判别式的值。-Linear midpoint Bresenham algorithm: Each displacement in the direction of the main step, do not go walking in another direction depending on the midpoint of the deviation value of the discriminan
bresenham
- bresenham画直线算法MFC实现,根据课本上的伪代码自己写的。-To draw a line with bresenham algorithm