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cohen-sutherland线裁减算法实现
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实现裁剪直线段的Cohen-Sutherland算法和裁剪多边形的Sutherland-Hodgman算法的程序
-realization of the linear cutting Cohen-Sutherland algorithm and cutting polygons Sutherland-Hodgman algorithm procedures
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一个有OPENGL实验的一个裁剪算法,用的是
sutherland-cohen的算法-an experimental OpenGL is a cutting algorithm, using the Sutherland-cohen algorithm
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第一个是分别用Bresenham和DDA算法画直线,第二个是画圆算法,第三个是cohen-sutherland算法的实现-respectively DDA Bresenham algorithm and line drawing, and the second is drawcircle algorithm, Cohen is the third-Algorithm of sutherland
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基于VC++6.0实现直线段的Cohen-Sutherland算法裁剪.
操作说明:
打开裁剪.EXE,点击画矩形或画直线,就可以进行画矩形或直线;然后点击裁剪,就可以进行直线段的Cohen-Sutherland裁剪。
-based VC 6.0 line of the Cohen-Sutherland algorithm cutting. Operation Note : Open cut. EXE, it painted rectangular or line drawing,
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计算机图形学中Cohen-Sutherland裁剪算法裁剪线段-Computer graphics, Cohen-Sutherland line clipping algorithm for cutting
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个有OPENGL实验的一个裁剪算法,用的是 sutherland-cohen的算法-an experimental OpenGL is a cutting algorithm, using the Sutherland-cohen algorithm-OPENGL experiments which have a cutting algorithm is used in the sutherland-cohen algorithm-an experimental OpenGL is a cutt
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Cohen-Sutherland直线裁剪算法,设置裁剪窗口,任意画一条直线进行裁剪-Cohen-Sutherland line clipping algorithm, set the cutting window, draw a straight line to cut any
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Cohen-Sutherland 和 Liang-Barsky 算法-Cohen-Sutherland and Liang-Barsky Algorithm
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在定义了窗口之后,我们只需将窗口内的图形显示出来,对于窗口之外的图形我们是不关心的。因此,必须将窗口外的图形裁剪下去。在本资料中,实现如下对直线段进行裁剪的算法:Cohen-Sutherland算法、中点分割算法、梁友栋-Barsky算法,并且利用Sutherland-Hodgman算法实现对多边形的裁剪,最后,实现当裁剪域是任意凸多边形时的裁剪算法。-In the definition of the window, we simply window graphics are displayed
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该程序包含两部分,一部分使用扫描线区域填充算法完成多边形的扫描显示,另一部分使用Cohen-Sutherland算法实现直线裁剪-The program consists of two parts, using the scan line polygon area fill algorithm scans showed complete, the other using the Cohen-Sutherland line clipping algorithm
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利用OpenGL实现Cohen-Sutherland裁剪算法(编码裁剪算法),是最早的直线段裁剪算法。-The use of OpenGL implementations Cohen-Sutherland clipping algorithm (coded clipping algorithm), is the first straight line clipping algorithm.
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基于VC环境下的直线裁剪算法Cohen-Sutherland算法和Liang-Barsky算法的实现-Based on the realization of linear cutting algorithm VC environment under the Cohen-Sutherland algorithm and Liang-Barsky algorithm
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Cohen-Sutherland直线裁剪算法-Cohen-Sutherland linear cutting algorithm
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Cohen-Sutherland算法实现直线裁剪在MFC下实现,opengl-Cohen-Sutherland algorithm implemented in MFC linear cutting, opengl
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Cohen-Sutherland 剪裁算法-Cohen-Sutherland
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计算机图形学-Cohen-Sutherland直线裁剪算法-Cohen-Sutherland straight line
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Cohen-Sutherland直线裁剪算法-Cohen-Sutherland clipping algorithm straight
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Cyrus和Beck用参数化方法提出了比Cohen-Sutherland更有效的算法。后来梁友栋和Barsky独立地提出了更快的参数化线段裁剪算法,也称为Liany-Barsky(LB)算法。(Cyrus Beck Cohen-Sutherland Barsky Liany-Barsky Cyrus Beck Cohen-Sutherland Barsky Liany-Barsky)
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采用Sutherland-Hodeman多边形裁剪算法和Cohen-Sutherland直线裁减算法在java界面实现(The implementation of the Sutherland-Hodeman polygon clipping algorithm and the Cohen-Sutherland line reduction algorithm in the java interface)
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