搜索资源列表
Texture
- vC++环境下不使用OpenGL实现纹理映射-Texture
PrimeFrame
- vega Prime 三维视景开发框架结构。以 Multigen公司的 Creator2.5.1和 Vega Pr ime1.1 为主要工具,根据既有的数字地形,加贴纹理,映射文化特征,构建模型数据库,导入 Vega Pr ime 运行环境中实现交互,实现了一定程度的视景模拟。-vega Prime three-dimensional structure of visual development framework. Creator2.5.1 companies to Multigen a
Sun_earth_moon
- 这个是用OpenGL做的具有光照和纹理效果的模拟太阳、地球和月亮公转和自转的程序,适合演示地理课程中的公转和自转。-This is done using OpenGL lighting and texture effects with simulated sun, the earth and the moon' s revolution and rotation procedures, suitable for presentation of the geographical curric
lesson06
- opengl的纹理加载。一个正方体,可以旋转,并且6个面被加载上纹理-load opengl texture. A cube, you can rotate, and 6 were loaded on the surface texture
Texture
- 选择自己图片进行纹理贴图的vc与opengl程序-To choose their own picture of the texture mapping process vc with opengl
youzou
- 一个基于opengl的小程序,能实现在场景中游走遍历,明暗,照明,纹理等功能-Opengl based on a small program that can achieve the ergodic walk in the scene, shading, lighting, texture and other features
Map
- 利用OpenGL根据.raw作为高度图文件绘制地形,按键f为GL_FILL模式,按键l为GL_LINE模式,m为纹理贴图的地形,c为自己设置颜色的地形,h和t切换不同的地形.-The use of OpenGL in accordance with. Raw height map as a document mapping the topography, key f for GL_FILL mode l for GL_LINE mode button, m for the texture map
SphereWorld
- opengl基本应用,此代码描述了转动的球体,光照设置以及不规则物体的纹理贴图,包括影子的处理等-opengl basic application, the code describes the rotation of the sphere, light settings as well as texture mapping irregular objects, including the handling of shadow
OceanWavesDemo_src
- 生成透明纹理海浪,并请包含天空云彩,和产生太阳眩光-It is a demo of ocean wave generation, which has beautiful sky and water surface
1921682998200746114279655678
- OpenGL基础图形编程、讲述了OpenGL的基本程序结构,以及OPenGL建模,变换,颜色,光照,位图和图像,纹理,复杂物体建模,特殊光处理,效果处理,显示列表,帧缓存和动画 -OpenGL graphical programming based on
1.11
- 一个opengl的源码,显示一个金子塔,有旋转 ,光照渲染,纹理贴图-A source of opengl, showing a pyramid, a rotating, light rendering, texture mapping
opgel_dem
- VC6.0下用OPENGL对DEM的绘制和纹理显示的程序-VC6.0 using OPENGL rendering of the DEM and texture show that the procedure
27796711MultiTexturing_OGL
- 一个用c++读取多重纹理的实例,内容比较复杂,适合初学OpenGL者-1 with c++ to read examples of multi-texture, content, more complex, suitable for beginners OpenGL are
openglTexture
- 一个相对简单的使用c++读取OPengl纹理的例子,配合使用-The use of a relatively simple c++ read OPengl texture example, used in conjunction with
08_Blend
- openGL源代码,实现了在一个立方体上进行纹理渲染-openGL source code, realized in a cube texture rendering
Tunnel3D
- Android下基于OpenGL ES技术的三维Tunnel绘制功能,比较好的显示tunnel模型,具有基本的纹理贴图功能。-Android Based on OpenGL ES technology, 3D Tunnel rendering capabilities, and better display tunnel model with a basic texture mapping capabilities.
game
- vc++6.0编写的一个小游戏,该程序使用了opengl的多纹理扩展, 如果运行的显卡不支持多纹理扩展,或没有安装合适的驱动程序,程序将会终止. 我运行的环境为winxp , celeron 2.0G cpu , 256M内存, geForce2 MX/MX 400的显卡,关闭光影时侦速率约为65fps, 打开光影侦速率会下降,默认时光影是打开的-vc++6.0 write a small game, the program uses the multi-texture open
OpenGL
- 通过代码演示了OpenGL关于纹理的使用方法!以及怎么通过纹理实现特效的方法!-Demonstrated through the code to use OpenGL on the texture! And how to achieve special effects through the method of texture!
Lesson06
- OPENGL NEHE教程第六课---纹理映射源代码-OPENGL NEHE 6th Division--- texture mapping tutorial source code
openGL3ds
- opengl读3DMAX制作的模型以及材质,以前碰到的一些程序都不能将材质贴图读入,现在你可以在3DMAX中给自己的模型以位图的方式指定纹理贴图.在程序中制作出完美的效果-this program can realy read models and textures defined by 3DMAX