搜索资源列表
Texture
- 这个程序是一个OpengL程序,是OpenGL编程精粹中实现纹理映射的源代码-This program is a OpengL program is implemented in OpenGL texture mapping the essence of programming source code
Earth_Show
- 利用OpenGL工具在VC环境下实现地形的三维显示,包括地形数据的生成,纹理贴图等操作。-make use of OpenGL to show the earth
MyTerrain
- 利用OpenGL工具在VC环境下实现地形的三维显示,包括地形数据的生成,纹理贴图等操作。-make use of OpenGL to show the terrain
wrl_viewer
- 三位地形动态显示,采用OpenGL对地形数据进行重建,并根据高程进行着色,实现了光照、纹理等功能。-Three terrain dynamic display, the use of OpenGL reconstruction of terrain data, and elevation are colored according to realize the light, texture and other features.
SimulateSolarSys
- VC++ 封装openGL类模拟太阳系九大行星运转。有光照、纹理、贴图。-VC++ package nine planets solar system simulation openGL class operation. With light, texture, texture.
cup
- 基于vc++的opengl茶杯建模,其中有动画、纹理和光照等设置-The opengl vc++ based modeling of the cup, including animation, texturing, and lighting and other settings
Earth_Show
- 使用openGL库文件,在VC6.0下编程,通过纹理映射实现地球在MFC单文档下三维显示。-Using openGL libraries, under the program in VC6.0, texture mapping achieved by a single document in the MFC under the Earth three-dimensional display.
ogl_offscreen_rendering_1
- 基于opengl实现的离屏渲染效果,基本思路是渲染到纹理。-Opengl implementation based on off-screen rendering, the basic idea is to render to texture.
Texture_P192
- 一个生成了纹理的基本程序。很受用的,对于学习OpenGL将非常有帮助-A basic program to generate the texture. Popular use for learning OpenGL would be very helpful
MapTexture
- 纹理贴图程序。贴的是TXT文件.基于OPENGL语言,是在VC下实现的。是一个比较基础的程序。-texture program
MYCLOUD
- 使用opengl在mfc中编写的云,并且贴上纹理-Use opengl mfc write in three-dimensional coordinates can be rotated
MYSKY
- 使用opengl在mfc中编写的天空,并且贴上纹理-Use opengl mfc write in the sky, and the texture paste
MYTERRAIN2
- 用opengl在MFC中编写的地形,并且贴上纹理-Written in MFC using opengl terrain and texture paste
OpenGLTexture
- vc——在OpenGL中,使用纹理显示图形\OpenGLTexture-vc- in OpenGL, using the texture display graphics \ OpenGLTexture
gameByOpenGL
- 用opengl写的一个小游戏。帮助新手学习。有纹理映射,光照,碰撞检测,等基本技术。注解非常详细!-a game based on opengl including texture mapping, lighting, collision test with rish comment!
Texture
- VC++与opengl编写的图形加载纹理的程序-VC++ and opengl graphics written procedures for loading the texture
OpenGLTexture
- vc——在OpenGL中,使用纹理显示图形\OpenGLTexture-vc- in OpenGL, using the texture display graphics \ OpenGLTexture
Leaves_model
- 使用VS2008+OpenGL实现(务必打上VS2008SP1补丁,否则程序不能运行)正方体各个面映射不同纹理,用鼠标实现旋转,缩放等-Using VS2008+ OpenGL implementation (must be marked with VS2008SP1 patch, otherwise the program can not run) different texture cube mapping of each side, with the mouse to achieve ro
Visualization_Library_SDK
- Visualization Library 是一个 C++ 的中间件用来开发基于 OpenGL 2.1 的 2D/3D 应用程序,支持高级特性包括 OpenGL Shading 语言、帧缓冲对象、多目标渲染、Vertex 以及点阵缓冲对象、KdTree/AABB frustum culling 等等。提供一个基于 Unicode 的多语言文本引擎、高级纹理、DDS cubemaps, mipmaps, compressed textures, 等等。特别适合用来开发 3D/2D 的可视化、虚拟现
51479885neVideoTexture
- 把 DShow 渲染出来的画面作为一个纹理数据给贴到OpenGL的图元上去。-Example demonstrating how to grabe a image from a camara and display the image in a openGL window.