搜索资源列表
About_Graphics
- OpenGL 光栅化和图形要素,光照,细节纹理等的实现-Achieve OpenGL rasterization and graphic elements, light, texture and other details
texbind
- OpenGl示例程序,由C语言写成。程序内容为OpenGl中的纹理绑定示例。-OpenGl sample program written in C language. Program content OpenGl textures binding example.
opengl_lightdemo
- 一个opengl灯光及纹理控制(含源码)-opengl light
Solar
- OpenGL实现太阳系自转公转纹理等效果-Implementation such as solar rotation orbit with texture effect by OpenGL.
LzpzS
- 粒子碰撞过程的模拟,使用MFC加Opengl编程,包括纹理图片的加载等-Simulated particle collision process, plus the use of MFC and Opengl programming, including texture image loading, etc.
OpenGLmulti
- opengl编写的一个场景,其中囊括了许多功能和特点,如光照、材质、纹理、深度缓存、模板缓存、交互等等。-opengl prepared a scene which encompasses many functions and features, such as light, material, texture, depth buffer, stencil buffer, interactive and so on.
OpenGLTexture
- 在OpenGL中,使用纹理显示图形,附完整代码和可运行的程序-In OpenGL, using textures display graphics, with complete code and the program can be run
chair
- 基于VS2010的一个读取3DS的opengl座椅程序,能对其旋转、缩放、和移动,有纹理的读取,采用了glut库编程。注意事项:3DS模型文件和对应的贴图文件要放在同一个文件夹中。-A reading of the 3DS seat OpenGL program based on VS2010, the rotation, scaling, and mobile, read a texture, using the glut database programming. Note: the 3DS
fire-lunwen
- 用OPenGL和VC作为平台,通过粒子系统来模拟火焰的生成,用纹理映射和混色处理来解决火焰真实感的问题-With OPenGL and VC as a platform to simulate the flame generated by the particle system, using texture mapping and blending processing to solve the problem of flame realism
drawclock
- opengl绘制钟表,可实时更新,无背景纹理。-Draw a clock. Texture unrealized.
3D-rendering
- 用OpenGL绘制一个四面体,并打上光照,通过读取bmp文件,实现纹理映射。-OpenGL rendering with a tetrahedron, and marked light, by reading bmp files, to achieve texture mapping.
VertexVein
- 基于opengl的四面体绘制,有带光照效果的纹理贴图。-Based on the tetrahedral opengl rendering, texture mapping with lighting effects.
teapot
- OPengl 茶壶 纹理 旋转有很多功能样式,希望能帮到你-This is a generated rotating the application of the teapot
OpenGLES2.0summary
- OpenGL ES2.0的学习总结,包括简介,EGL,着色器,顶点数组,缓冲对象,图元装配,光栅化,纹理-study summary on OpenGL ES2.0
TexObject
- 解析mtl文件的obj格式OpenGL环境下的纹理贴图,多纹理贴图。obj格式的文件可能会包含许多组件,这些组件的纹理参数放在mtl文件。通过解析mtl文件,进行obj对象的多纹理贴图。-read mtl of obj file,3D texture Binding
3DS-File-Loader
- 用opengl读取3ds模型,能够还原出3d模型的整个纹理-Read with opengl 3ds model,Can restore the entire texture 3d model
glext
- OpenGL 资源头文件,glext.h。是纹理操作的必备文件。将此文件放入C:\Program Files\Microsoft Visual Studio 8\VC\include\GL即可-OpenGL resource header file, glext.h. Texture is an essential file operations. Place this file in C: \ Program Files \ Microsoft Visual Studio 8 \ VC \ i
earth
- 基于OPengl库实现了将纹理图片映射到球形物体上 显示效果旋转的地球-Based OPengl library implements the texture image mapped onto a spherical object display rotating Earth
environment
- 利用OpenGL库实现环境纹理映射到正方体表面 显示效果为旋转的正方体表面映射了外界环境-Environment using OpenGL library implementation cube surface texture mapping to display the surface of a rotating cube mapped external environment
transparent
- 在vs2010下 基于OpenGL库实现纹理映射到正方形表面并处理为透明效果 显示效果为旋转的透明魔方-In vs2010 library implementation based on OpenGL texture mapping to a square surface and the effect of treatment effects appear transparent transparent cube rotation