搜索资源列表
MFCOpenGL
- 简单的用Mfc及opengl编写的能够适当交互的点线,多边形的画法-Simple to use Mfc and interactive opengl properly prepared point line, polygon drawing method of
test
- 多边形拓扑关系生成方法实现,数据以shapefile线文件为基础。-Polygon topology generation method to achieve the data to shapefile line of the file-based.
InclusionTest
- 计算机图形学点在多边形内/外的判断,给出了一个例子,可以画任意的多边形,判断点是否在多边形内,可直接运行。-Computer graphics point in polygon inside/outside of the judge is given an example, you can draw an arbitrary polygon, point to determine whether the polygon can be directly run.
lighting
- Visibility We now know everything about how to draw a polygon on the screen, except visible surface determination
Simple-Graphic-Design-And-Implementation-of-librar
- 设计和实现一个图形函数库,具有绘制直线段、任意圆弧、椭圆弧、多边形区域的阴影填充和颜色填充等功能-Design and implementation of a graphics library, with drawing straight line segments, arbitrary arc, elliptical arc, polygon area fill and color filled the shadow functions
optimal_triangulation
- 多边形的最优三角剖分,采用动态规划方法编程-Optimal polygon triangulation, using dynamic programming program
Graphics-Lecture-5
- This my 5th lecture on 2D graphics, it covers: Line Style, Rectangle, Polygon, Circle, Arc, and Ellipse-This is my 5th lecture on 2D graphics, it covers: Line Style, Rectangle, Polygon, Circle, Arc, and Ellipse
Douglas-Puck_compression_algorithm
- 论述了经典的道格拉斯—普克压缩算法,分析将其应用于多边形边界数据压缩所<br>造成的图形失真现象,提出了一种增强型道格拉斯—普克压缩算法,并用实际的MapInfo 矢量数据来检核该<br>算法的可靠性。-Discusses the classic Douglas- Puck compression algorithm, the analysis applied to the boundary polygon graphics data compression, disto
graphics
- 这是我带计算机图形学实验时的一些资料,里面包括了基本的绘图程序:图形裁剪,画时钟,画圆,画直线,多边形填充,显示模式。还有一些学习MFC的资料和书籍以及绘图程序常用的函数。-This is my experiment with computer graphics some of the information, which includes a basic drawing program: Graphic cutting, painting clock, draw a circle, draw
mayatoubu
- 包括maya中头部建模的两种方法NUMBS和POLYGON,还有曲面建头发-Maya modeling in the head, including two methods NUMBS and POLYGON, there is the hair surface to build
ExplodingFlower
- 爆炸万花筒屏幕保护 === === === === === ===== 一个纯代码的功能完整的爆炸万花筒屏幕保护程序,程序演示了可以爆炸很多随机彩色的几何状花朵。这个程序演示了一个完整的屏幕保护程序的编写过程,包括选项设置,可以设置花朵的浓度及爆炸的幅度,花朵的出现的多少,单薄,稀疏,花朵大小,移动速度快慢。支持预览模式参数设置和使用密码保护功能。程序使用 Polygon API函数绘制,速度很快。代码算法也比较经典,值得学习借鉴。-Kaleidoscope Screen Saver =
Computergraphics
- 关于计算机图形学多边形的填充实验指导内容-With regard to computer graphics to guide the content of the polygon fill test
WTLSelectionWindow
- 用VC++实现了一个小算法,能够判断屏幕上的点在一个多边形外还是多边形内。使用VC++ 2008开发,用到了WTL。-Using VC++ implements a small algorithm, able to determine the point on the screen outside in a polygon or a polygon. Use VC++ 2008 development and use of the WTL.
Draw
- 一个很小的VC++6.0画图程序,可以提供包括画直线,矩形,圆角矩形,以及多边形的功能,可以作为VC图形图像初级的参考-A small VC++6.0 drawing program, can provide, including drawing a straight line, rectangle, rounded rectangle, and polygon features can be used as the primary reference for VC graphic image
Fill
- 种子填充算法采用的原理是:假设在多边形区域内部有一像素已知,由此出发找到区域内的所有像素。-Seed fill algorithm uses the principle is: Suppose the polygon has a pixel within the region is known, thus starting to find all the pixels within the region
transparantDialog
- 透明对话框,实现对话框透明效果,且是多边形对话框-Transparent dialog, the dialog box to achieve a transparent effect, and is a polygon dialog box
Point_In_Polygon
- 判断点是否在polygon内,从csdn下载-check whether a point is in the polygon
Grafico
- Fill polygon applet using the Mid-Point algorithm
CSharpSample
- 基于c#平台开发,skyline应用,内含基本开发流程方法-Based on c# platform, skyline application, containing the basic development process methodology
suanfa
- 多边形问题是计算几何的基本问题之一,在许多领域均有应用.本文研究在平面中生成任意边的凸多边形的算法,讨论了随机生成凸多边形顶点坐标的算法思想.-Convex polygon problem is one of the basic problems of computational geometry, in many fields. In this paper, an arbitrary edge in the plane of the convex polygon generating algo