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裁剪Dlg
- 区域填充和影线填充原理,算法和实现 图形几何变换,投影变换和视向变换的方法和实现 直线段,多边形裁剪算法和实现 曲线生成原理,算法和实现 常用的消隐算法 -area filling and filling hatched theory, algorithms and graphic geometric transformation, and visual projection transformation to transform the methods and linear, polygon
haijian
- 多边形裁剪是逐次多边裁剪法,它的基本思想是以窗口的四条边界线单一逐次对多边形裁剪-polygon clipping is Successive multilateral cutting, its basic idea is a window four successive boundaries of a single polygon clipping
PolygonCutClip
- 多边形剪裁算法的程序实现。画图程序写在override的OnDraw(CDC *pDC)里边。-polygon clipping algorithm processes. Drawing program written in the override OnDraw (CDC * pDC) inside.
Test_4Polygon
- 一种多边形裁剪算法,可用于任意的多边形进行裁减。使用OpenGL编写。-a polygon clipping algorithm can be used for arbitrary polygon reduction. Use OpenGL prepared.
duobianxing
- 实现多边形的裁剪以及cohen算法的多边形裁剪-achieve polygon cutting and cohen polygon clipping algorithm
Cohencut
- 用Cohen算法实现多边形的裁剪,可以输入任意多边形实现裁剪.-Cohen algorithm using the polygon clipping, arbitrary polygon can be imported to achieve cutting.
tuxingxuedazouye
- 1. 做一个集成的图形界面的程序,可调用每一次作业子程序。 2. 调用画点的函数,用DDA、中点算法画直线和中点算法及正负法画圆和抛物线。 3. 交互式的二维直线求交:如果存在交点,用实心圆显示交点,并用文字显示其坐标。 4. 用动画实现二维图形变换的各种算法,实现对指定形体的平移、旋转和缩放。(包括自行车行走和绕固定点旋转的自旋转物体动画。) 5. 线段裁剪和多边形裁剪算法的动画演示实现。(两种线段裁剪算法和H-S多边形逐边裁剪算法)多边形裁剪算法的动画演示要求先画出一个封闭的
Thechangeableshapeiscutout
- 多边形的剪裁,用VB开发,裁剪掉划定范围外的部分-polygon clipping, using VB, cutting out outside the designated part
clip
- 实现多边形裁剪的算法-achieve polygon clipping algorithm
Sutherland-Hodgman
- 在Visual C++中实现的Sutherland-Hodgman多边形裁剪算法-achieved by Sutherland-Hodgman polygon clipping algorithm
PolyClipDemo1
- An article on 2-D Polygon Clipping with the source code-An article on 2-D Polygon with the Clipping source code
clippolygon
- 多边形的裁剪,一个很经典的算法--单边裁剪边-polygon clipping and a classic algorithm -- unilateralism cutting edge
duobianxingcaijian
- 这是国内的一个关于多边形裁剪的算法,虽然它没有实际的代码,但是说明很清楚.分析很精辟,很有特点.-This is a domestic polygon clipping of the algorithm, although it does not have the actual code, But note very clearly. analysis is very brilliant and very unique.
CDA1
- Sutherland-Hodgeman多边形裁剪算法:-Sutherland-Hodgeman polygon clipping algorithm :
Sutherland-Hodgeman
- 可以正确执行的Sutherland-Hodgeman多边形裁剪,不过一些小问题需要优化。-can correct implementation of the Sutherland-Hodgeman polygon clipping, But some small problems needed to improve.
0102050202
- 计算机图形学设计,实现画线、画圆、画多边形,用DDA算法实现画线,用Bresenham 算法实现画圆。还有实现区域的填充和多边形的裁剪,填充用种子填充算法,多边形的裁剪用的是Sutherland_Hodgman算法!本程序只是实现这些算法,如要使用,还可以进行完善!谢谢!-computer graphics design, realization of line drawing, Circle, drawing polygons, DDA algorithm used for line draw
Cutter
- 本程序实现了直线裁减和多边形裁剪!窗口由鼠标输入算法为Liang-Barsky算法-the realization of linear reduction and polygon clipping! Window from the mouse input to the algorithm Liang - Barsky algorithm
剪裁
- MFC实现多边形剪裁和填充-MFC polygon clipping and filling
Mutil_cut
- 图形学多边形裁剪算法vc实现-graphics polygon clipping algorithm to achieve vc
PolygonCut
- 多边形裁剪算法程序,计算机图形学的作业,VC编写-polygon clipping algorithm, computer graphics operations, the preparation of VC