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svga_context
- Mask of which generic varying variables are read by this shader.
shader
- no blending is required if the paints and the image are opaque.
state
- Apply user-defined transformations to the input shader to produce the output shader.
correctedOpenGLProgramGuilde8thcode
- 本代码是在OpenGL 红宝书第八版的代码的基础上进行的整理, 修正了以下事项 1. 修正编译错误 2. 用一个sln文件加载所有工程 3. 修正着色脚本路径和资源路径, 4. 统一输出路径 生成后的exe文件根据编译类型进行了分类, 生成在不同的目录中. 双击即可启动, 资源路径与脚本路径已经修正.-This code is based on the OpenGL Red Book eighth code on the order, fixed the following
fenxing_dxd
- 一个分形程序,可以用于学习directx11中的计算着色器部分-a fractal program write with directx11, you can use it to learn the part of compute shader of directx11
get_pointer_safety
- Bind a range [start, start+num-1] of samplers for a shader stage.
ir_function_detect_recursion
- \file ir_function_detect_recursion.cpp Determine whether a shader contains static recursion.
SampleArc
- If we fail to compile a vertex shader we ll use a dummy fallback shader that simply emits a (0,0,0,1) vertex position.
opt_array_splitting
- This skips uniform varying arrays, which would need careful handling due to their ir->location fields tying them to the GL API and other shader stages.
imageresizetiled
- Types of shader-language-specific boxed variables we can create. (Currently only GrGLShaderVars, but should be applicable to other shader languages.).
Mirror-Shaders
- 包里4个文件 Mirror.cs :与shader互动的脚本,使用这组材质同时要把这个脚本拖给使用的物体才能生效 Mirror-BumpSpec.shader 实时镜面反射shader 可以配合法线贴图一起用 适用于平面物体 Mirror-AlphaBumpSpec.shader 实时镜面发射、透明材质,可以同时反射和透明效果,也可以配合法线贴图,适用于平面物体 Mirror-AlphaSpecSphere.shader 与上面材质相同,适用于球面物体,不能使用法线贴图-包里4个
mkvmuxerutil
- FIXME: This handles fragment shader textures only Source Code for Linux v2.13.6.
pgtable-2level-defs
- r300 shader semantics Source Code for Linux v2.13.6.
renderer
- Create a simple vertex shader that passes through position and the given attribute Source Code for Linux v2.13.6.
v4l2-controls
- If the shader has not been run, interpolate the depth values ourselves Source Code for Linux v2.13.6.
shader
- no blending is required if the paints and the image are opaque Source Code for Linux v2.13.6.
Terrian
- Direct9地形4贴图融合Shader多流渲染,使用多流通道对地形进行渲染贴图-Direct9 terrain multi-streaming rendering, using multiple circulation way to render terrain map
ShaderTest
- Direct3D9顶点和像素着色器的使用 包括着色器编译 顶点声明等信息-Direct3D9 vertex and pixel shaders use including shader compilation vertex declaration information
Triangle
- 使用OpenGL ES在android环境下渲染三角形,其中使用shader语言与矩阵对模型进行渲染和操作-Using the OpenGL ES rendering triangle in android environment in which the matrix shader language rendering and manipulation of the model
simple-example-of-cartoon-shader
- 一个简单的着色器的例子,实现茶壶的卡通着色-A simple example shaders to achieve teapot cartoon coloring