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搜索资源 - Skeletal animation
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刚体,骨骼动画引擎,使用开发源代码骨骼动画引擎Cal3D实现人物动作运动控制-Rigid body, skeletal animation engine, the use of open source skeletal animation Cal3D engine to achieve motion control action figures
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很多有关骨髂动画制作的网页资料。可以参考一下-Many of the skeletal animation data of the page. Reference
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实现天空盒第一人称摄机,地形,粒子,静态对像和骨骼动画-The realization of the sky box the first person photo machine, terrain, particles, like static and skeletal animation
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角色动画在d3d的顶点向量的实现方法,下面的英文描述是文章内的,就不做中文描述了。-With the introduction of vertex shaders to modern graphics hardware, we are able to move a large portion of the character animation processing from the CPU to the graphics hardware. Two common character anima
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一个使用自制骨骼动画剖析器实现的骨骼动画混合的例子,和directx提供的例子实现方法不同。适合用来学习骨骼动画混合的原理-Skeletal animation using a self-made parser implemented mixed skeletal animation examples, and provides examples of directx implementation in different ways. Suitable for studying the prin
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人体骨骼动画观察器,从中可学习骨骼的设计方法。-Human skeletal animation viewer, from which I learned bones design methods.
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基于人体骨骼动画设计方法,x文件设计有不足之处。-Design method based on human skeletal animation, x document design inadequacies.
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基于人体骨骼动画设计方法,x文件设计有不足之处。-Design method based on human skeletal animation, x document design inadequacies.
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基于IK人体骨骼动画设计方法,x文件设计有不足之处。-IK-based human skeletal animation design method, x document design inadequacies.
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基于蒙皮的人体骨骼动画设计方法,x文件设计有不足之处。-Based on the skin of human skeletal animation design method, x document design inadequacies.
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基于人体骨骼动画设计方法,x文件设计有不足之处。-Design method based on human skeletal animation, x document design inadequacies.
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ms3d 骨骼动画的格式与分析 与代码分析-ms3d skeletal animation format and analysis and code analysis
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DX骨骼技术详解,包含骨骼动画类的实现,顶点混合,权重,索引混合,多骨骼动画实现-DX bone technology, Xiang Jie, including skeletal animation class implementation, vertex blending, weight, index of hybrid, multi-skeletal animation to achieve
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用C和C++实现的骨骼动画,很不错,有兴趣的朋友可以看一下-With C and C++ implementation of the skeletal animation, very good friends who are interested can look at
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这是关于骨骼动画的,希望大家看了之后会喜欢的,谢谢大家-This is about the skeletal animation, and I hope everyone will read it like, thank you! !
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IK反向动力学 骨骼动画的资料和源码网上能找到很多,但写得最好的开源代码,恐怕是blender里面的. -IK inverse dynamics of information and source skeletal animation can be found online a lot, but the best of open source code written, I am afraid that blender inside.
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自己做的游戏DEMO,有地形高度图,纹理混合,骨骼动画,天空和,水等等,对初学者有很大的帮助-Do their own games DEMO, a terrain height map, texture blending, skeletal animation, sky and water, etc., is very helpful for beginners
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Source for skeletal animation for Quake MD2 -Source for skeletal animation for Quake MD2 !!
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Skeletal animation for model loading and animation!
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实现蒙皮动画,类似即时战略游戏视角,可控制角色的行走-Achieve skeletal animation, similar to the real-time strategy game perspective, the role of the walk can be controlled
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