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cubes
- 一个用C语言做的游戏,可以在TURBO C上运行,名为打砖块游戏,经典,初学者必看!-Using C language to a game, you can run TURBO C, called BrickBreaker, the classic, beginners must see!
SharpGL_v18
- opengl 显示三维立方体,曲线曲面等内容-opengl display three-dimensional cubes, curves and surfaces, etc.
wenliyingshe
- 在屏幕中心绘制立方体,给球体添加国际象棋棋盘纹理。-Drawing on the screen center cubes, add to the sphere of international chessboard texture.
dd
- 基于几何基元的网格变形技术,提出了一种使用几何基元编辑网格曲面的方法。其基本思想是,预先定义一些几何基元,如:点、曲线、球体和立方体,用这些基元作为编辑网格的工具-Based on the geometric primitives grid deformation technology, a geometric primitives used to edit mesh method. The basic idea is that pre-defined number of geometric
Electronic_cubes
- The Electronic cubes. It Is Intended for demonstration on electronics. The Schemes are going to displacement a cube. All offers and commentary send on serezhan@list.ru.
Test2
- Cubes, MDX, Analysis Services and ADOMD in C#
Geometry_Calculator
- Calculate the Area of a circle, triangle, trapazoid, parallelagram, rectangle, square, find the volume of a cylinder, cubes and more
Poj1022
- 本题写了一个EE3的产品描述,是四维的。确实很难想像清楚。我们这样想就行。它有四个坐标,每一维都可以放上一个立方体,边长为1.然后就是怎么判断是否Inconsistent,有两种情况:1),如题上举的例子,ID为1的在x2坐标上前面是3,那么ID为3的在X2坐标的后面应该是1,否则就Inconsistent。-We usually think that there are three geometric dimensions the fourth dimension is usually ti
8pointscubewithopengl
- 通过8个点绘制有颜色过度的立方体,非常有助于opengl初学者了解三维绘图机制。-Drawn by eight points over colored cubes, very useful for beginners to understand three-dimensional drawing mechanism for opengl.
RotateCubes
- “Engineering Puzzle”的小程序 你有4个彩色小方块,每个方块的6个面各有1种颜色,且只有以下四种: 蓝色(B), 红色(R), 绿色(G)和黄色(Y),其六面分别描述为 前、后、左、右、上、下,这些方块的颜色组合如下: 序号 前 后 左 右 上 下 1 R B G Y B Y 2 R G G Y B B 3 Y B R G Y R 4 Y G B R R R 现在的目标是:将四个方块堆叠成柱状,确保这个柱体的每个面
Laborator3
- Shadows example. 2 Cubes , one moving, the other has shadow. One light source. It is nice to see the way shadows react
vol_balok
- to calculate cubes volume
OpenGL
- 在三维空间显示点,立方体,以及怎样改变背景色,设置图形色彩-In the three-dimensional display points, cubes, and how to change the background color, set the graph color
lighting
- This program demonstreatse how to use lights in opengl enviorment. It is a simple demonstration of a spotlight (car lights) on two cubes (cars) chasing each other. You can move light of the second cube with "awsd" keys.
4
- 在1915年~1916年期间,波兰数学家Sierpinski构造出一个千疮百孔的Sierpinski海绵。其形成原理是将一个如图(a)所示的立方体沿其各个面等分为9个小立方体,舍弃位于立方体中心的一个小立方体以及位于立方体六个面中心的各个小立方体,如图(b)所示。将20个小立方体继续按相同的方法分割并舍弃位于立方体中心和平面中心处的更小的立方体,就能得到中间有大量空隙的Sierpinski海绵,-In 1915 ~ 1916 period, the Polish mathematician Si
Sierpinskiditan
- 给定不同的递归深度,通过使用海绵算法,绘制Sierpinski地毯,在三维环境中按照画家算法绘制20个小立方体-Given the different recursion depth, by using the sponge method, drawing Sierpinski carpet, in the three-dimensional environment, according to Painter' s algorithm draw 20 small cubes
1(1)
- 3. 水仙花数是指其个位、十位和百位上三个数的立方和等于这三位数本身的数,使用java编程求出所有的水仙花数-3. Narcissus is the number of its bits, 10 and 100 on the three cubes and is equal to the three-digit number of their own, using the java programming calculate the number of all the daffodils
Asimulationandevaluationsystemforimaginginterferom
- 针对星载的干涉型成像光谱仪提出了一种基于归一化互相关系数的光谱数据立方体重建质量的量化评价 方法 ,并以工程化的要求作为仿真背景条件 ,建立了一个通用仿真系统。通过仿真 ,证实了基于归一化互相关系数的成 像光谱仪数据立方体重建质量量化评价方法是可行的。-According to the demands of processing imaging interferometer data cubes , which come f rom the remote satel2 lites ,
Framebuffer
- 在屏幕上显示一个不断旋转和由小到大变化的五彩立方体。使用OpenGL库。-Displayed on the screen and the small to large changes in a continuous rotation of colorful cubes. Use the OpenGL library.
debugprogram
- 这个程序(omni.com)是97年的Mekka ’97 4K Intro比赛的一等奖作品,也是我认为最好的4K作品之一。整个程序全长4095字节,其中包含133字节的自解压程序(类RAR压缩),未解压的程序长4782字节。三维场景包含144个立方体,367个面,362个点,15个不同的64*64 的纹理…… 观看方法: 开始菜单->运行->debug。然后把下面这一堆文本整个粘贴(点击左上角图标,编辑-》粘 贴) 进去,如果你有标准的Sound Blaste