搜索资源列表
MFC-Direct3D
- 基于MFC构建,利用DirectX3D技术进行track程序演示等。-MFC-based construction, the use of technology to track DirectX3D program presentations.
Part1
- Beginning Direct3D Game Programming源代码-Beginning Direct3D Game Programming Source Code
3d
- 基于Direct3d的图形学入门代码,9个星球的自转公转,矩阵变换的运用基础-The use of graphics-based foundation Direct3d entry code, nine planets revolve rotation matrix transformation
Direct3D
- DirectX游戏开发技术详解,随书源码,原样上传-Game Development,source code with the book
01_D3D
- Direct3D 程序的基本结构 (HHH HHH HHHHH)-The basic structure of Direct3D program (HHHHHHHHHHHHHHHHH)
GeometricToolsEngine1p12
- Geometric Tools Engine 1.12.游戏引擎-Geometric Tools Engine 1.12. The distribution was posted on April 20, 2015. The engine has been developed and tested on Microsoft Windows 8.1 using Microsoft Visual Studio 2013 and Direct3D 11.1. The nongraphics code
Direct3DSDK
- DirectX3D入门教程,包括教程以及事例代码-Direct3D Tutorial, including tutorials and sample code
D3D-tutorial
- Direct3D 经典教程,基本的接口使用方法讲解非常详细-Direct3D classic tutorial, the basic interface for the use of methods to explain very detailed
Direct3D
- create mesh 图形图像编程源代码-create mesh
D3dBoxEdit
- direct3d 三维模型 包围盒拖拽编辑-direct3d three-dimensional model of the bounding box drag edit
toupper_1
- Direct3D driver interface (DirectX 7 version).
u_staging
- Direct3D 10 11 has no concept of transfers. Applications instead create resources with a STAGING or DYNAMIC usage, copy between them and the real resource and use Map to map the STAGING DYNAMIC resource.
TWOKING-DIRECTX
- Direct3D基础 比较不错的入门代码 -TWOKING DIRECTX
Direct3D9
- 版权归作者所有,非商业应用可免费使用本文档 这篇教程是为初学者准备的,只要会简单的 VC++编程以及一点立体几何的基础知识即 可。通过它,可以了解到 Direct3D 的基本概念,学会绘制简单的几何图形,并掌握光源、 材质和纹理的基本用法-All copyrighted, non-commercial use is free of this document This tutorial is for beginners to prepare, so long as the s
DrawPrimitive
- 基于Direct3D 9.0,对Direct3D中基础图元进行绘制。通过按键1,2,3,4,5绘制不同的图元并且改变着色模式。-Based on Direct3D 9.0 eginners, the direct3D foundation drawing primitives, through draw different figure 1, 2, 3, 4, 5, etc of the keyboard and change the color mode.
Font_3D
- 基于Direct3D 9.0,三维字体的绘制。-Based on Direct3d9. 0,the drawing of the 3D font.
VecterBuffer
- 基于Direct3D,对索引缓冲和顶点缓冲的编程。-Based on Direct3D 9.0, the programming of the index buffer and the vertex buffer.
half_float-master
- half_float: C implementation of a 16 bit floating-point type mimicking most of the IEEE 754 behaviour. Compatible with the half data type used as texture format by OpenGl/Direct3D.
IntelHWDecoder
- 通过Intel Media SDK硬件解码H264数据流,并用Direct3D显示,使用VC++开发,工程使用VS2010,可直接运行-By Intel Media SDK hardware decoding H264 data stream, and use Direct3D display, using vc++ development, VS2010 project, can be directly run
wrapper
- 周围的DirectDraw和Direct3D调用的包装,让一些游戏比640×480分辨率更高运行。-A wrapper around DirectDraw and Direct3D calls, lets some games run at resolutions higher than 640x480.