搜索资源列表
BumpMap
- Direct3D 9 Pixel shader Bump map模擬地球
9[1].0feiji
- 朋友开发的飞机游戏,用Direct3D编写的,学习Direct3D的朋友请下来学习一下
ZipFileTex
- 在Direct3D 9中使用zip压缩贴图演示-Direct3D 9 in the use of zip compression mapping demo
Direct3DQuake
- 将Quake1移植到Direct3D。这是本地移植。使用Direct3D 9.0c,所有的代码已经尽可能的代替GLQuake的功能了。-Will Quake1 transplanted to Direct3D. This is the local transplant. Using Direct3D 9.0c, all of the code has been possible to replace the function of the GLQuake.
VMR
- 视频混合渲染Video Mixing Renderer 7(VMR-7)可用于WindowsXP操作系统,且是该系统的默认选择,与旧的显示滤波器相比功能有大的提升。VMR-9是DirectShow SDK 9.0中的视频渲染技术,采用Direct3D技术。VMR-9不是默认选择的滤波器,对系统要求更高,但功能更强、效果更好,它使用了最新的图像API 函数提供了最好的显示性能。-vmr
fluidsD3D9
- An example of fluid simulation using CUDA and CUFFT, with Direct3D 9 rendering.
Wordware.Introduction.To.3D.Game.Programming.With
- This book is an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. It teaches you the fundamentals of Direct3D, after which you will be able to go on to learn and apply more advanced
tut01
- This tutorial explain how to initialize direct3d 9
tut03
- This tutorial explain how to draw some vertices using direct3d 9
beginningcsharpgameprogram
- Are you ready to try your hand at programming games using C#? "Beginning C# Game Programming" is your ideal introductory guide—designed to jumpstart your experience with C# and DirectX 9. It includes the fundamental topics you’ll need to know and cov
Intr-to-3DGame-Program-DirectX9.0c-
- 书名: Introduction to 3D Game Programmingwith DirectX- 9.0c - A Shader Approach 经典的DirectX 9.0c入门书籍龙书的2006年新版本, 相比03年的那般增加了非常多的内容, 包含的技术足够让读者做出一个简单但完整的游戏. 这本书在网上一直只有一个chm的版本, 非常不便于阅读, 现在托亚马逊kindle的福, 官方电子书版出现, 本人有幸获得, 并在此分享. -Introduction to 3D Game
LowerDriver
- WDDM provides the functionality required to render the desktop and applications using Desktop Window Manager, a compositing window manager running on top of Direct3D. It also supports new DXGI interfaces required for basic device management and creat
Directx3D-Program
- DirectX 9.0 3D游戏开发编程基础源代码 初始化Direct3D,绘制流水线,光照,纹理映射,融合,网格,粒子系统,着色器-DirectX 9.0 3D Game Development Programming source code Initializing Direct3D, drawing line, light, texture mapping, integration, grid, particle systems, shaders
Stencil-Mirror
- 基于Direct3D 9.0 的一个绘制镜面效果的程序源码。-Direct3D 9.0 based mirror effect of a drawing program source code.
GetDXVer
- Get DirectX version. Direct3D sample from DirectX 9.0 SDK April 2005
DrawPrimitive
- 基于Direct3D 9.0,对Direct3D中基础图元进行绘制。通过按键1,2,3,4,5绘制不同的图元并且改变着色模式。-Based on Direct3D 9.0 eginners, the direct3D foundation drawing primitives, through draw different figure 1, 2, 3, 4, 5, etc of the keyboard and change the color mode.
Font_3D
- 基于Direct3D 9.0,三维字体的绘制。-Based on Direct3d9. 0,the drawing of the 3D font.
VecterBuffer
- 基于Direct3D,对索引缓冲和顶点缓冲的编程。-Based on Direct3D 9.0, the programming of the index buffer and the vertex buffer.
DirectX-9.0-Direct3D-Initialization
- Simple Direct3d initialization
BookPart3Code
- Introduction to 3D Game Programming with DirectX 9.0 Source Part 3