搜索资源列表
DirectX11Pcode-part2
- Directx 11 教程+ 源码(第2部分),对directx11 有兴趣的不要错过了-Directx 11 the tutorial the+ source (Part 2), interest in directx11 Do not miss the
DirectX-11Pcode-Part3
- Directx 11 教程+ 源码(第3部分),对directx11 有兴趣的不要错过了-Directx 11 tutorial the+ source (Part 3), are interested in directx11 Do not miss
DirectX-11Pcode-Part4
- Directx 11 教程+ 源码(第4部分),对directx11 有兴趣的不要错过了-Directx 11 tutorial the+ source (Part 4), are interested in directx11 Do not miss
Engine
- DirectX 11关于纹理的绘制 提供一个DXUT框架,在此基础上 将功能按类划分,方便读者在框架上继续进行后续工作-Teach you how to draw Texture in DirectX11
dx11tut02
- DirectX11开发教程示例程序,教程地址http://www.rastertek.com/dx11tut02.html,搭建基本的开发框架,并不是DX自带的开发框架DXUT,是更加简单易懂的框架-The DirectX11 development tutorial sample program, tutorials address http://www.rastertek.com/dx11tut02.html, build a basic framework for the developm
dx11src04
- 本源码是DirectX11的教程4,教程地址:http://www.rastertek.com/dx11tut04.html,根据教程上的框架,介绍了DirectX的Buffers, Shaders, 和 HLSL。-The source DirectX11 tutorial, tutorials address: http://www.rastertek.com/dx11tut04.html tutorials on the framework, introduced the DirectX
dx11tut07
- DirectX11教程,教程地址:http://www.rastertek.com/dx11tut07.html,使用DirectX11导入复杂模型-DirectX11 tutorial, tutorials address: http://www.rastertek.com/dx11tut07.html to use DirectX11 import complex model
dx11tut08
- DirectX11教程,教程地址:http://www.rastertek.com/dx11tut08.html,将maya导出的obj文件转换为该教程可读取的格式-DirectX11 Tutorial, tutorials address: http://www.rastertek.com/dx11tut08.html will convert maya export obj files for this tutorial can be read format
dx11tut09
- DirectX11教程,为场景中的物体打上环境光-DirectX11 tutorial for the objects in the scene marked with ambient light
source
- 计算机图形学方面的代码,是关于DirectX11的最新的源代码-Computer graphics code, is the latest source code for DirectX11
DX11Terrain
- DirectX11 四叉树地形程序,通过高度图生成地图模型-DirectX11 quadtree terrain procedures, through highly generation map model
dx11src03
- 初始化Directx11,Directx11的初始化和关闭,不适合新手-Initializing DirectX 11
Beginning-DirectX11-Game-Programming
- Diect3D11入门好书记,从基础着手-Direct3D11 introduction
3DCube
- VC++ DirectX11游戏编程实例,DX11真正实现的立体俄罗斯方块-三维方块-VC++ DirectX11 game programming examples, DX11 truly three-dimensional Tetris- a three-dimensional box
fenxing_dxd
- 一个分形程序,可以用于学习directx11中的计算着色器部分-a fractal program write with directx11, you can use it to learn the part of compute shader of directx11
lighting-effects
- 实现DirectX11 中简单的3种光照效果(散射、环境光、镜面高光)。-DirectX11 simple realization of three kinds of lighting effects (diffuse, ambient, specular highlights).
Libra
- 这是一个图形框架库,这是基于SharpDX,只有支持DirectX11。-This is a graphics framework library, which was based on the SharpDX. Only supports DirectX 11.
Direct3DText
- DirectX11学习代码,Direct3D的文字实例。-Directx11 learning code, Direct3D text examples 。
Directx11WithQt-master
- qt 结合 directx 11 初始化渲染的例子(QT combines DirectX 11 to initialize the rendering example)
DirectX video rendering sample
- directx 11 rendering dll