搜索资源列表
matrixProjection
- 通过例子程序详细介绍OpenGL中的投影矩阵。-Through the program details of the OpenGL projection matrix.
matrixModelView
- 通过例子程序详细介绍OpenGL中的模型视图矩阵。-The example program in OpenGL model view matrix.
OpenGLEXp2
- OpenGL实现10x10的矩阵贴图,实现画点画线-OpenGL implementation 10x10 matrix mapping, stipple line
code_bird
- 通过操作鼠标对模型的任意拖动(旋转、平移、缩放),触发OpenGL视窗中的模型视图矩阵,计算OpenGL中的摄像机中心与拍摄图像的摄像机中心的最小夹角,调用不同的颜色信息,以此观察到模型的表面材质信息的变化-Through the operation of the mouse model of arbitrary drag (rotation, translation, scale), trigger OpenGL window of model view matrix, the calcula
Transform
- 用visual studio环境可以运行,矩阵的基本运算,包括平移,旋转,缩放等。源码中有主要的步骤注释说明。用到了OpenGL的函数、库文件、头文件和glut库。-Visual studio environment can run the basic operations of the matrix, including translation, rotation, scaling, etc.. The notes of the main steps in the source. Use Op
normal-directions-of-3D-points
- 根据协变矩阵和求最小特征值的方法求出三维点云数据的法向,根据OpenGL实现可视化,程序实用.-Noraml directions of 3D points can be obtained by calculating the smallest eigenvalue of covariance matrix, also, the method can be visualized by OpenGL, which is practical.
glutEx3
- 掌握OpenGL中三维观察、透视投影、正交投影的参数设置,并能使用键盘移动观察相机,在透视投影和正交投影间切换,验证课程中三维观察的内容; 进一步加深对OpenGL三维坐标和矩阵变换的理解和应用。-Master OpenGL three-dimensional observation, perspective projection, orthogonal projection parameter settings, and can use the keyboard to move the v
terrain10
- 一个用openGL编写的地形例子,非常简单的矩阵地形-One written with openGL terrain example, a very simple matrix terrain
colorMatrix
- openGL 图像处理中色度处理矩阵的简易代码-easy chroma processing matrix code openGL image processing
Figure3Dto2D
- 运用opengl及纯矩阵运算两种方式 实现3D模型的建立,通过键盘来实现平移,拉伸,旋转等操作-Use opengl and pure matrix operations are two ways to achieve the 3D model, through the keyboard to achieve pan, stretch, rotate, etc.
engine3d
- Software rasterizer with openGL style interface. Implements bilinear, trilinear, and anisotropic filtering. Filtered image scaling, mipmap generation. Polygon/triangle/quad/strip type input. Smooth shaded directional/positional, constant/linear/quadr
New-folder-(5)
- This program contain the Matrix implementation in OpenGl
dx9cs_fps_controls
- Demonstrates how to manually modify the view matrix using mouse and keyboard input to create a First Person Shooter style control. This sample is very similar to the "First-Person-Shooter View Control" sample except this one uses no DirectInput. Chec
bike_examplesource
- 一个opengl学习的小车演示程序,使用了矩阵栈,鼠标键控制小车移动。vc+6.0平台-A car learning opengl demo program, the use of the matrix stack, move the mouse keys to control the car. vc+6.0 platform
MatrixStack
- A matrix stack, similar to OpenGL ES s internal matrix stack for Andriod.
glutEx3
- 计算机图形学初步,绘制3d桌子,掌握OpenGL的矩阵使用,并验证课程中矩阵变换的内容。-Preliminary computer graphics, 3d rendering tables, master matrix using OpenGL and verify the contents of the curriculum matrix transformation.
glutEx5
- 在模型变换实验的基础上,通过实现下述实验内容,掌握OpenGL中三维观察、透视投影、正交投影的参数设置,并能使用键盘移动观察相机,在透视投影和正交投影间切换,验证课程中三维观察的内容; 进一步加深对OpenGL三维坐标和矩阵变换的理解和应用。 -In the model transformation experiments, based on the contents by implementing the following experiment, master OpenGL thre
Rotator
- 本程序基于OpenGL使用VC++进行开发,实现了具有简单人机交互功能的立方体光照模型。程序分为三个部分:矩阵运算、图形显示及事件响应模块。-The program is based on OpenGL development using VC++ to achieve a cube with a simple illumination model of human-computer interaction function. Program is divided into three part
MatrixStack
- A matrix stack, similar to OpenGL ES s internal matrix stack.
OpenGLModelView
- 帮助初学者学习OpenGL中模型视图矩阵的很好的例子,非原创。-A good example to help a beginner learn the modelview matrix in Open GL.