搜索资源列表
lab
- OpenGL 图元绘制 茶壶绘制 对茶壶添加材质和光照-OpenGL drawing primitives to draw on the teapot teapot to add texture and light
About_Graphics
- OpenGL 光栅化和图形要素,光照,细节纹理等的实现-Achieve OpenGL rasterization and graphic elements, light, texture and other details
Rotator
- 本程序基于OpenGL使用VC++进行开发,实现了具有简单人机交互功能的立方体光照模型。程序分为三个部分:矩阵运算、图形显示及事件响应模块。-The program is based on OpenGL development using VC++ to achieve a cube with a simple illumination model of human-computer interaction function. Program is divided into three part
MouseAndLight
- OPENGL创建旋转立方体,鼠标互动与光照-OPENGL create a cube.
fixedlight
- OpenGl示例程序,由C语言写成。模拟OpenGl环境中的光照。-OpenGl sample program written in C language. OpenGl simulation environment illumination.
NCUOpenGL_lighting
- VS2008平台,在MFC上使用OpenGL编写的具有光照程序。-VS2008 platform, using OpenGL MFC has written on a lighting program.
Cube_Sphere
- Opengl实验程序,利用Opengl实现立方体和球的多边形表面绘制,光照效果、视图变换可通过交互界面动态调整-Opengl experimental procedures, the use Opengl realize polygon cube and sphere surface rendering, lighting effects, the view can be dynamically adjusted by converting interface
xx-a
- OpenGL入门,以太阳、地球作为例子,把太阳作为光源,模拟地球围绕太阳转动时光照的变化。于是,需要设置一个光源——太阳,设置两种材质——太阳的材质和地球的材质。-OpenGL entry to the sun, the earth as an example, the sun as the light source to simulate the Earth' s rotation around the sun light changes. Thus, the need to set
OpenGLmulti
- opengl编写的一个场景,其中囊括了许多功能和特点,如光照、材质、纹理、深度缓存、模板缓存、交互等等。-opengl prepared a scene which encompasses many functions and features, such as light, material, texture, depth buffer, stencil buffer, interactive and so on.
GZ
- OPENGL中光于光照的简单应用程序源代码,VC控制台应用环境下可直接编译运行,很适合广大初学者。-OPENGL light to light a simple application source code, VC console applications can be directly compiled to run, it is suitable for the majority of beginners.
glTest
- OpenGL点光源实现,是基于vs2010实现的,可在代码中输入点光源的坐标改变光照效果。-OpenGL point source implementation is based on vs2010 to achieve, you can enter the coordinates of the point source in the code changing lighting effects.
A5_IlluminationaShading
- 实现了OpenGL中的消隐与光照。包括漫反射,材质设定,镜面反射和类似于射灯效果的聚光灯模式及切换-Implements OpenGL blanking and light. Including diffuse reflection, material set, the effect of specular and spotlight mode and switch between them
3D-rendering
- 用OpenGL绘制一个四面体,并打上光照,通过读取bmp文件,实现纹理映射。-OpenGL rendering with a tetrahedron, and marked light, by reading bmp files, to achieve texture mapping.
Planet
- 用OpenGL模拟太阳系的运行,由太阳,地球,月亮三者组成,有地球的自转和公转,月亮的公转。并打上光照。-Solar system simulation using OpenGL run by the sun, the earth, the moon composed of three, there is the Earth s rotation and revolution, the revolution of the moon. And marked with light.
VertexVein
- 基于opengl的四面体绘制,有带光照效果的纹理贴图。-Based on the tetrahedral opengl rendering, texture mapping with lighting effects.
sphere
- 用OPengl绘制球体,加入光照和环境光,希望给你带来帮助-Use OPengl rendering sphere, add light and ambient light and hope to give you help
triangle
- 这是用C++结合OpenGL写的动态三角形的例子,其中用到了光照等,对OpenGL的进一步学习有很大的帮助。-this program is about triangles,you can leart something in it.
PhoneModelObject
- openGL模拟光照的测试 openGL模拟光照的测试-openGL lighting simulation test
moom_sun
- 利用opengl图形软件包,建立太阳、地球和月亮的运动模型;增加光照系统,模拟太阳、地球和月亮的光照环境;并利用双缓存技术,用动画方式显示模型。-Use opengl graphics package, the establishment of the Sun, Earth and Moon motion model increase the illumination system, simulate the sun, Earth and moon light environment usi
CubeTest
- opengl旋转实心立方体,添加光照处理-OpenGL rotating solid cube, add the light treatment