搜索资源列表
HW3
- opengl绘制圆的三种算法,中心点画圆,bresenham画圆和正负法画圆。-Three kinds of algorithm of circle drawing OpenGL, center point circle, circle and law circle of positive and negative bresenham.
Matrix-Inversion-Algorithm
- 用OpenGL实现了点的显示,实现了求逆矩阵算法-Using OpenGL to achieve a point of the display, to achieve the inverse matrix algorithm
DDA
- 用opengl通话DDA画线算法画直线~-OpenGL call DDA line drawing line.
DDA
- 基于openGL的代码,在VS2010上实现 1.直线的DDA算法 2.直线的Bresenham算法 3.圆弧的生成算法 -OpenGL code based on the realization VS2010 1. DDA line algorithm 2. Bresenham line algorithm 3. Arc generation algorithm
MagicCube
- Opengl 3D三阶魔方,集成了自动还原算法。-The Opengl Cube algorithm integrates automatic restore.
Polycut_weiler-atherton
- 基于weiler-atherton算法的多边形裁剪程序实现,使用OpenGL库实现基本的多边形裁剪动画。-Based weiler-atherton polygon clipping algorithm program implementation, using OpenGL library implements basic polygon clipping animation.
3DTIN
- 通过绘制多个点,利用TIN生成算法生成tin三角网,并可以选择opengl模式添加光照纹理-painting points and build TIN and adding lighting and texture
shiyan3
- OpenGL Cohen_Sutherland 裁剪算法,使用矩形截取线段,并用不同颜色表示-OpenGL Cohen Sutherland clipping algorithm, using a rectangular intercept line, and is represented by a different color
DrawLine-Circle
- OpenGL实现画线、画圆算法,代码可成功运行。-OpenGL implementation of the painting line, circle algorithm, code can be successfully run.
LTree
- OpenGL学习:使用递归算法,实现分形树的绘制-OpenGL learning: using a recursive algorithm, drawing fractal tree
Kuruskal_Minispining_tree
- 最小生成树Kruskal算法的实现,采用openGL显示界面,支持顶点数量设置,以及位置移动,边的权值可自行设置,界面右侧分两个版图,上方是原图,下方为算法运行过程图-Implement Kruskal minimum spanning tree algorithm, using openGL display interface, support for setting the number of vertices, and the location of the mobile, edge we
SphereTexturing
- opengl球面纹理映射算法实现,需要include相应的库-opengl sphere texturing
Ellipse-midpoint-algorithm
- 计算机图形学中基于mfc的OpenGl实现的圆弧中点扫描算法绘制椭圆,半径可以自己设置,附有可执行文件。-Computer graphics based on the OpenGl MFC implementation of the arc midpoint scanning algorithm to draw the ellipse, the radius can be their own settings, with the executable file.
Circle-midpoint-algorithm
- 计算机图形学中基于MFC的OpenGL实现的圆弧中点扫描算法绘制圆形,半径可以自己设置,附有可执行文件。-Computer graphics based on the OpenGL MFC realization of the circular arc midpoint scanning algorithm to draw the circle, the radius can be their own settings, with the executable file.
convex
- 凸包算法,包括暴力穷举法,递归算法等,最后使用opengl将所有的凸包顶点绘制-Convex hull algorithms, including violence exhaustive method, recursive algorithm, and finally use opengl all the convex hull VertexPaint
circlePaint
- opengl编写的一个基本的画直线算法 太原理工大学习题作业-opengl prepared a basic draw a straight line algorithm operation Taiyuan University of Technology Exercises
ddaabres
- DDA算法和bresham算法画图,运用OPENGL的一个简单例子-DDA algorithm and bresham drawing algorithm, using the OpenGL a simple example
polygonfill
- 图形学实验,OPENGL编程,实现用图案填充多边行的算法-Graphics experiment, OPENGL programming, fill patterns realize multilateral line algorithm
polygon_scan
- 一个用OpenGL实现的多边形扫描线算法。-use OpenGL a polygon scan-line algorithm.
Sutherland_Cohen
- 一个用OpenGL实现的Sutherland-Cohen裁剪算法。-use OpenGL one of Sutherland-Cohen cutting algorithm.