搜索资源列表
NetworkDictionary
- vc++6.0 基于重叠I/O模型的网络词典,使用ACCESS数据库实现功能-vc++6.0 based on overlapped I/O model of the network dictionary, use the ACCESS database to achieve functional
OverlappedServer
- Winsocket编程,基于Overlapped I/O模型的简单的TCP服务器,对于初学者有较高的价值-Winsocket programming, based on Overlapped I/O model is a simple TCP server, there is a higher value for beginners
OVERADLL
- 重叠字在网络中的应用,原理简单清楚. 提高网路工作效率-overlapped of inetnat
NetEngine-Windows-V2PT2
- 网络通信引擎 集成服务器 客户端 集成了TCP UDP版本 IOCP SELECT WSAEVENTSELET WSAASYNCSELECT OVERLAPPED 模型 还有其他网络帮助函数 UPNP OPENSSL安全传输 加解密函数-Network Communications Engine Integration Server client integrates TCP the UDP version of IOCP SELECT WSAEVENTSELET WSAASYNCSELECT
test9Demo
- windows网络通信IO模型 1、 参考SelectServerDemo理解select模型原理及过程。 2、 参考WSAEventSelectServerDemo理解WSAEventSelect模型原理及过程。 3、 参考OverlappedEventServerDemo1理解Overlapped I/O事件通知的原理及过程。注意这个Demo只实现了使用重叠接收信息。 4、 参考OverlappedCompletionServerDemo2理解Overlapped I/O完成
IOOVERLAPPED
- 通过重叠IO结构进行TCP通信,添加简单自定义通信协议-TCP traffic, add a simple custom communication protocol overlapped IO structure
Farsi-character-segmentation
- This paper purposes a method for Off-Line Hand-written Farsi/Arabic Word Segmentation into Subword under Overlapped or Connected Conditions.
overlap
- Sock重叠IO模型的例子,很好的学习Sock重叠IO的源码,VC.Net2005,可升级到VS2008或VS2010-Sample demonstrating use of Events in Overlapped (Asynchronous) I/O
Multi-threaded-Terminal
- MTTTY illustrates overlapped serial communication using multiple threads.MTTTY is a companion sample for the "Serial Communication in Win32" technical article in the Microsoft(R) Developer Network Library.
OverlappedServer
- 重叠I/O提供了更好的系统性能。 它允许应用程序使用重叠数据结构一次投递一个或者多个异步I/O请求。 提交的I/O请求完成之后,与之关联的重叠数据结构中的事件对象受信。然后,使用WSAGetOverlappedResult函数获取重叠操作结果。 -Overlapped I/O to provide better system performance. It allows the application to use the the overlap data structure onc
OBMC
- 此代码通过OBMC(重叠块运动补偿)实现了视频插帧运算。利用已有的运动向量和前后两帧图像,通过OBMC算法,求出中间内插帧-This video frame interpolation operator code OBMC (overlapped block motion compensation). Using the existing motion vectors and two of front and rear image is obtained through the the OBMC
OBMCforMC
- 代码利用OBMC(重叠块运动补偿)算法,实现运动补偿。利用前一帧和当前帧的运动向量场,重建出当前帧。-Code utilization OBMC (overlapped block motion compensation) algorithm, motion compensation. Using the motion vector field of the previous frame and the current frame and the reconstructed current fr
XyRySoft_NetEngine
- 网络通信引擎 集成服务器 客户端 集成了TCP UDP版本 IOCP SELECT WSAEVENTSELET WSAASYNCSELECT OVERLAPPED 模型 还有其他网络帮助函数 UPNP OPENSSL安全传输 加解密函数-Integration Server client network communication engine integrates the the TCP UDP version IOCP the SELECT WSAEVENTSELET WSAASYNCSEL
Overlap
- Overlap.rar主要是实现了重叠I/O模型的编程实例,重叠I/O模型使应用程序能达到更佳的系统性能。-Overlap.rar mainly achieved programming examples of overlapping I/O model, overlapped I/O model enables applications to achieve better system performance.
Convolution
- 在泛函分析中,卷积(卷积)、旋积或摺积(英语:Convolution)是通过两个函 数f 和g 生成第三个函数的一种数学算子,表征函数f 与经过翻转和平移与g 的重叠部分的累积。如果将参加卷积的一个函数看作区间的指示函数,卷积还可 以被看作是“滑动平均”的推广。-Functional analysis, convolution (convolution), convolution or convolution (English: Convolution) The third func
network-communication
- 基于C/S模式的简单程序,包含select模型、WSAAsyncSelect模型、重叠IO之完成例程、完成端口,网络初学者可以参考。-Simple procedure based on C/S mode, including select models WSAAsyncSelect model, overlapped IO completion routine completion port, network beginners can refer to.......
ChessBoard
- 棋盘算法实现,不同形状的L型骨牌覆盖给定棋盘上除特殊方格以外的所有方格,且任何2个L型骨牌不得重叠覆盖。-Checkerboard algorithm, different shapes of the L-type domino coverage given on the board in addition to the special box outside the box, and any two L-shaped domino shall not be overlapped.
phFriNfc_OvrHal
- brief Overlapped HAL.
adb_winusb_io_completion
- This file consists of implementation of class AdbWinUsbIOCompletion that encapsulates a wrapper around OVERLAPPED Win32 structure returned from asynchronous I/O requests issued via WinUsb API.
adb_legacy_io_completion
- This file consists of implementation of class AdbLegacyIOCompletion that encapsulates a wrapper around OVERLAPPED Win32 structure returned from asynchronous I/O requests issued via legacy USB API.