搜索资源列表
数字图象处理1.1
- 数字图像处理的课程设计,装起来有些麻烦,见附带的文本文档,可以做一些简单的栅格图像处理,但结合摄影测量获得的同名像点可以进行三维观测-digital image processing of curriculum design, and put up some trouble, see accompanying text documents, they can do some simple raster image processing, but the combination of photog
TeeChart ActiveX v5
- Deliver high performance charting solutions. teeChart Pro allows you to create general purpose and specialized chart and graphing applications for all areas including business, engineering, financial, statistical, scientific, medical, real-time, and
2D
- C code for \"Computational Geometry in C (Second Edition)\": Code function Chapter pointer directory ----------------------------------------------------- Triangulate Chapter 1, Code 1.14 /tri Convex Hull(2D) Chapter 3, Code 3.8 /graham Convex Hull(
opencv17
- 简单的同时使用OPENGL和OPENCV的例子,能够根据云点图生成3d图像,对学习3d重建和立体视觉很有用。-A simple example using OPENGL and OPENCV can generate 3d image based on the cloud point of Figure 3d image,which is helpful to study 3d reconstruction and stereo vision 。
CPoint3DCloud
- 利用VC++并结合OPENGL实现三维点云的显示并可以用鼠标转动从各个角度观察-To utilize VC++ combined OPENGL 3D point cloud display can be rotated with the mouse from all angles
3dcloud
- 通过OpenCV与OpenNI获取3D点云集-opencv openni 3d point cloude
ArcObjects-GIS-CSharp.NET
- 基于ArcObjects与C#.NET的GIS应用开发 在广泛的社会需求调查的基础上,选择国际流行的、最具代表性的、最新版本的ArcObjects作为CIS开发组件,以C#.NET作为开发环境,全面系统地阐述了应用型GIS工程项目开发的基本思路、技术方法和应用实例。-NET GIS application development based on ArcObjects with C#. "On the basis of a wide range of social needs survey,
Survey-on-normal-estimation
- 三维点云法向量估计综述,由于获取方便、表示简单、灵活等优势,点云逐渐成为常用的三维模型表示方法之一-Point clouds are becoming more and more common for the representation of 3D geometry models because of its advantages over mesh models
select3d
- 在3D空间选择感兴趣的空间点,以便后期处理,如seed 点。-Choice in the 3D space of the spatial point of interest in order to deal with the latter, such as seed points.
Text3DApplet
- 文字3D效果,自己做的变化更多,可以更个性化一点,很不错的-3D text effect, the changes do more, we can be more personalized point, very good
AOPointZ2Polygon
- 查询区域中包含的点数,获取点的高程,制作3D模型-Query region that contains points, access point elevation, the production of 3D models
1
- 使用子像素的方法来减轻图像系统的负荷已经是目前主流3D程序中的必用方法。比如知道Sin函数的特性,就只需要计算0~pi/2的点就可以了,剩下的pi/2~pi可以通过子像素来画出,在图形量大的情况下可以减轻至少一半的系统压力。 这个程序不光可以加速Sin函数的显示,还可以加速所有函数的显示。 -The use of sub-pixel image of the ways to reduce the load on the system is already the existing procedu
3DMAZEGAME
- 自动生成的3D小迷宫,用鼠标点击迷宫的任意部分,会自动生成从起点到该地点的路径。-Automatic generation of 3D small maze with a mouse click on any part of the maze will be automatically generated from the starting point for the path to the site.
lab3
- slope-based-filter. this program reads given point(check the "main" on lab3.cpp) sort the points to cells and display them on a 3D screen using glut
My3DConsole03
- 这是一个软件光栅化程序,渲染一个立方体。 实现了:3D转换、反走样、Mip-map、视口裁剪、双线过滤、点光源。采用Phong光照模型。-This is a software rasterization process, rendering a cube. Achieved: 3D conversion, anti-aliasing, Mip-map, Viewport Clip, two-lines filter, point light sources. Phong illuminati
SGeMS-2.0
- For Windows systems, only Visual C++ 6 质统计分析软件代码-The Stanford Geostatistical Modeling Software (SGeMS) SGeMS is a software for 3D geostatistical modeling. It implements many of the classical geostatistics algorithms, as well as new d
Balance
- VC编写的brew平台G-sensor 平衡游戏测试和反弹测试用例,可以在brew平台上跑,屏幕大小请调节为240*400.屏幕显示的x和y分别是与地心引力夹角角度,是个模拟3D空间的。绝对原创-VC platform for the preparation of the brew and the G-sensor test rebound test cases can be run in the brew platform, please adjust for screen size 240*
115-VRStereoscopicImages
- Virtual reality (VR) in education is a markedly present subject in research institutions in many countries. This paper will discuss the application of VR techniques, including the use of computer graphics and three-dimensional (3D) video producti
Videosynchronization
- 这是一篇优秀的论文,是关于视频处理方面的,在文章中,既有经典的方法,也有独到之处-This paper presents a method of synchronizing video sequences that exploits the non-rigidity of sets of 3D point features (e.g., anatomical joint locations) within the scene
TricksOfThe3DGameProgrammingGurus
- 本书是游戏编程畅销书作者André LaMothe的扛鼎之作,从游戏编程和软件引擎的角度深入探讨了3D图形学的各个重要主题。全书共分5部分,包括16章的内容。第1~3章简要地介绍了Windows和DirectX编程,创建了一个Windows应用程序模板,让读者能够将精力放在游戏逻辑和图形实现中,而不用考虑Windows和DirectX方面的琐事;第4~5章简要地介绍了一些数学知识并实现了一个数学库,供以后编写演示程序时使用;第6章概述了3D图形学,让读者对本书将介绍的内容有大致的了解;第7~11