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JTesssendorf
- Water simulation technique which is also used in Titanic, Waterworld films. Algorithm can be implemented on GPU vai DirectX 11 computa shader todays graphics cards provides.
my_Water_Simulation
- 基于D3D高效水模拟实现代码,使用HLSL顶点shader技术-D3D and efficient water simulation code, using HLSL vertex shader technology
Classes
- cocos shader 效果 包括水纹 光照等-cocos shader effect as water light
osgWater
- osg的平面水面的模拟,使用shader进行模拟-osg water surface
OpenGLProjects
- 水面/海面的模拟,基于opengl渲染,编写shader文件,用的是glut框架-Simulation of the water/sea, based on opengl rendering, write shader file, use the glut the framework