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two-of-the-state-machine-written
- 文档中主要介绍状态机的两种写法--竖着写(在状态中判断事件)和横着写(在事件中判断状态)。-The document introduces two of the state machine written- bristling write (write (in the incident to determine the state judge in the state in the event) and sideways).
Enumeration-type-state-machine
- 使用列举类型的状态机VHDL语言编写,亲自运行,无错-Enumerated state machine VHDL language, personally run error-free
The-state-machine
- 本文的重点就在于,怎样利用状态机原理进行程序设计。本文会先给出普通 的、一个平面上的FSM(有限状态机)的概念和实例,并指出其中的一些缺点, 然后引出本文的重点HSM(层次状态机)的概念和设计方法。为了使本文既可以 作为设计方法的参考,又可以作为实现方法的参考,本文会给出FSM和HSM的 C语言实现-The focus of this article is that, and how to make use of the principle of the state machin
state-machine-with-51
- 状态机在51单片机得实现,详细介绍了状态机原理,然后在51上的应用。-The state machine was realized in MCS-51, described in detail the principles of the state machine, and then 51.
state-machine-with-module
- 简单地说,状态机又称之为有限状态机, 状态机系统有 N 个(有限个)状态,任一时刻,系统都工作于其中的一个状态,当有输入 (激励)时,系统执行某些动作,并切换到下一状态-Said state machine is also known as a finite state machine, the state machine system there are N (a finite number of) state at any one time, the system works in
UART-finite-state-machine
- 基于Verilog语言的,用有限状态机实现Uart,很实用-UART design based on finite state machine
State-Machine-Template
- 状态机 模板 PICC PIC16F877A-The state machine template PICC PIC16F877A
Finite-State-Machine-
- Finite State Machine Datapath Design Optimization and Implementation
state-machine-
- 用状态机原理进行软件设计,最近收集的关于状态机编程的资料,里面包括基于状态机的按键驱动和菜单界面开发-The state machine software design principles, recently collected the information about the state machine programming, which includes a state machine-based and menu driven interface development key
How-to-write-state-machine
- 怎样写好状态机,很有启示的一篇文章,看了感觉不错-How to write state machine, very enlightening article
2-Process-State-Machine
- 经典双进程状态机(含test beach)-Classic 2-Process State Machine and Test Bench
finite state machine
- finite state machine in verilog use quartus to program it into FPGA
LabVIEW-state-machine
- LabVIEW状态机实用例子,利用状态机方法实现的游戏例子-LabVIEW state machine practical examples, using the state machine approach of the game examples
The-state-machine-demo
- 状态机演示程序。开始时,开始按钮点亮,点击下一步,表示状态的布尔灯顺序点亮,点击下一步,按照状态三、二、一变化。-State machine demonstration program. Initially, the Start button is lit, click Next, indicate the state of the Boolean lights illuminate sequentially, click Next and follow the state three, two
Query-state-machine-core-code
- labview状态机查询机制,各种状态的跳转机制-labview core code queries the state machine to achieve the status of a jump
MCU-state-machine
- 详细描述了如何实现状态机,对单片机的程序设置结构有很大的帮助-A detailed descr iption of how to implement a state machine , set the structure for SCM program is very helpful
State-machine-module
- 描述一种新型的状态机模块(uHsm)实现方法,更好地实现了状态机,并且从综合折中考察, 具有相当的比较优势。主要的优势是逻辑严密、性能高效、对状态图的运作最接近状态图理 论的理想概念,因而需要特别处理(因此也就特别容易产生偏差)的逻辑点少,特别适合运行 稳定性高、资源不丰富的嵌入式环境。-Describes a new state machine module (uHsm) method, the state machine to achieve a better and compr
Pointer-state-machine
- 相对所谓的传统状态机编写方式来说,使用函数指针作为中间介质来进行间接调用的方式就是所谓的“指针法状态机”。 指针法状态机其本质与合作式调度器几乎就是同义词,或者说是调度器的一个“状态机”编程模式-Relative to write so-called traditional state machine approach, using a function pointer as an intermediate medium for indirect way is to invoke the s
Serial-port-state-machine-to-receive
- 串口状态机接受的源码,写的很不错,效率很高。-Serial port state machine source code, very good efficiency
Finite-state-machine-design-part
- VHDL语言 有限状态机交通灯的设计 有限状态机设计部分-VHDL language finite state machine design of traffic lights finite state machine design part