搜索资源列表
GL15_TerrainRendering
- 这是地形实现算法,有地形的建模和地形的渲染,纹理贴图-This is the terrain algorithm, a terrain model and terrain rendering, texture mapping
BOOK_PROGRAMS
- /*cubetex.c */ /* Rotating cube with texture mapping */ /* mouse buttons control direction of /* rotation, keyboard allows start/top/quit */ /* E. Angel, Interactive Computer Graphics */ /* A Top-Down Approach with OpenGL, Third Editi
VCandOPengl
- 这是用C++和OPENGl实现的立方体光源位置变化和材质渲染及纹理贴图的小程序源代码-This is C++ and OPENGl cube light position to achieve change and texture rendering and texture mapping applet source code
QSG
- 学习OSG的入门级代码,分别在windows下用VS2003和在linux下实现,包含光照、结点查找、纹理映射等多个小例子,是初学者入门的好材料。-osg entry-level learning code, respectively, under the windows and in linux use vs2003 to achieve, including light, node search, texture mapping, and other small example is a g
3d
- 一个 3D 的全景漫游程序,它包含了制作 3D 游戏的许多基本技巧,例如:Z 缓冲, 纹理映射, 矩阵, 多角形排序和移动背景。程序中的 3D 世界包括一架飞机和一条小船和一些树,这样您将容易理解代码并自行修改为您需要的。-3D panorama of a roaming procedure, which includes the production of many basic skills in 3D games, for example: Z buffering, texture mapp
yiweiwenli
- 用编程方法在opengl实现的一维纹理映射,适合初学者。-Opengl programming method used to achieve the one-dimensional texture mapping, suitable for beginners.
lizixitd-
- 基于粒子系统的降雪过程模拟 opengl 粒子系统 降雪过程 模型 融合技术 纹理映射技术-Based on the snow particle system simulation opengl particle system snow texture mapping process model fusion technology
shishi-moni
- 基于粒子系统与OpenGL的实时雨雪模拟 粒子系统 opengl 纹理映射技术 物理数学 -Particle System and OpenGL-based real-time simulation of particle system snow texture mapping opengl Mathematical Physics
yuxueshishimoni
- 农业场景中下雪和积雪的实时模拟 opengl 粒子系统 雨雪 农场 纹理映射技术 融合 技术-Agriculture in the snow and snow scenes, real-time simulation of rain and snow particle system opengl texture mapping technology fusion farm
RENDERING
- 太阳系中四个星球的纹理映射(mapping)程序。贴图在压缩包中。-Four planets in our solar system texture mapping (mapping) process. Map in the compressed package.
mopaing
- 纹理映射~,有效的坐标位置。可以学习问利率映射的一个基本知识-Texture mapping ~, effective coordinates. Asked the interest rate can learn a basic knowledge of mapping
earth-moon
- openGL程序源代码 地月系,采用纹理贴图构造地球、月亮场景。模拟月球绕地球转,场景很真实。-openGL program source code in March, Department of Earth structure using texture mapping, the moon scene. Simulation of the moon around the earth, the scene is very real.
migong
- 用opengl做的迷宫程序,墙壁用bmp图像进行纹理映射,有视角转换功能,比较经典-Using opengl do maze program, wall on texture mapping with BMP image, the change of perspective function, more classic
MyTerrain1
- 本程序采用随机网格生成法和多阶曲线差值方法,实现了对三维地形的模拟,地形绘制采取了纹理贴图的方法-This program uses random grid generation method and the method of multi-degree curve of the difference, the realization of three-dimensional terrain modeling, terrain rendering texture mapping method a
WoodTextureOpenGL
- 木质纹理的纹理贴图在OpenGL中的实现-OpenGL texture mapping to achieve grain
MeshRendering
- Mesh Rendering using Direct3D 11 To do. 1. Create a development environment with MFC 2. Program the file opening code 3. Calculate normal vectors for input vertices 4. Phong shading using D3D 5. Texture mapping
architecture
- opengl 建筑建模 实现旋转、变换功能 纹理映射-opengl Architectural Modeling Achieve rotation, transformation functions Texture mapping
project
- 课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统.必做部分: 1、学习3DS Max 的基本功能,并采用3DS Max 对三维场景进行建模,要求 场景中包含建筑物、道路、天空等基本元素,实现场景的纹理贴图功能。 2、通过3DS Loader 读取场景数据。。 3、学习并使用OpenGL 或DirectX 3D 实时绘制上述场景。 4、提供用户界面,并实现场景的交互漫游功能。 选做部分: 1、在场景中添加了三维地形。 2、实现雾这种气象条
TexturAndLight
- 自己跟据书上的例子改写的D3D10纹理贴图和光照效果演示-According to the book on its own example and rewrote the D3D10 texture mapping and lighting effects demo
Lab10Supp
- texture mapping 教程, opengl c-texture mapping tutorial