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My3D
- 简单的实现物体表面三维坐标的提取,实现过程是利用相机两次在两个位置拍摄同一物体,通过一定的算法实现。-Simple surface extraction of the three-dimensional coordinates, the implementation process is the camera twice in two locations to shoot the same object, implemented through a certain algorithm.
OpenGL-Light
- 2. 在代码中添加光照函数,要求如下: (1)使用光源1 (2)设置光源的环境光、漫反射光以及镜面反射光颜色 (3)设置光源位置 (4)设置物体材质属性,包括:环境光、漫反射以及镜面反射系数(两个三维对象材质属性不能相同);对其中一个三维对象设置其表面发射项 -Light function, add code requirements are as follows: (1) the use of the light source 1 (2) Set the light sou
Graphics
- 一个集成的图形界面的程序,可调用每一次作业子程序。 一、调用画点的函数,用DDA、中点算法画直线和中点算法画圆和椭圆。 二、多边形扫描转换算法和区域填充算法实现(扫描线算法为必做,基于求余运算的边缘填充和边标志算法为任选;基于种子的区域填充采用4连通区域的递归种子填充算法,或扫描线种子填充算法,要求种子点(x,y)可交互输入)。 三、线段裁剪和多边形裁剪算法的动画演示实现。(两种线段裁剪算法和H-S多边形逐边裁剪算法)多边形裁剪算法的动画演示要求先画出一个封闭的多边
EIliterature
- 几篇外文EI文献,主要是关于基于三维点云数据的物体形貌的三维可视化-A few article foreign EI literature, mainly is about based on 3 d point clouds data objects morphology of the 3d visualization
ViewPort
- 光照 键盘交互三维场景中一个物体具有光照效果,实现键盘交互-Light keyboard interaction
SpaceCarving.tar.gz
- 利用反投影法求解物体的三维结构,这种算法被称作空间雕琢,Back-projection method for solving the three-dimensional structure of the object, this algorithm is called a space carved
ray4-131
- 四维图形光线追踪工具包源代码。用于三维彩色显示四维物体。-The four-dimensional graphics ray tracing toolkit source code.
multi-select
- 利用osg实现了对三维场景中多个物体的框选-Utilize the osg achieve the marquee of multiple objects in three-dimensional scene
res
- 基于双目视觉的三维立体成像研究,对物体三维恢复的论文报告-Binocular vision-based three-dimensional imaging of objects three-dimensional paper recovery report
3DGraphics
- opengl绘制几种三维形状物体的程序,可帮助快速的了解opengl的用法,对初学者相当有益。-The program can help to quickly understand the usage of opengl opengl rendering several three-dimensional shape of objects is quite useful for beginners.
ObjectLabel
- unity3d三维场景开发中,为场景中物体对象添加标签,标签的可视性随着距离和遮挡情况改变。-unity3d three-dimensional scene developers to add labels for the objects in the scene object, the visibility of the label change with distance and occlusion.
nurbs
- NURBS是一种非常优秀的建模方式,在高级三维软件当中都支持这种建模方式。NURBS能够比传统的网格建模方式更好地控制物体表面的曲线度,从而能够创建出更逼真、生动的造型。-the nurbs curve of code
11
- 利用opengl 函数,实现三维场景的光照效果绘制。要求场景内至少有三个几何物体-Use opengl function of 3D scene rendering lighting effects. Requires the scene at least three geometric objects
Target-Calibration
- 使用照相机个投影仪,来获得物体的三维成像效果。-Use the camera a projector, to get three-dimensional imaging of objects.
Picking
- 三维场景中,通过鼠标点击屏幕,拾取三维场景中的物体,将物体高亮显示-3 d scene, through the mouse to click screen, pick up 3 d objects in the scene, the object is highlighted
Callback
- 在三维场景中,通过为物体设置更新回调函数,来实现场景的动画效果-Objects in 3 d scene, by setting the update callback function, to realize the scene animation effects
asd
- 用FTP法采集折叠相位,用来还原被测物体的三维轮廓,-Folding phase acquisition using FTP method,Used to restore the three-dimensional contours of the measured object,
AddToolDlg
- 机器视觉车用电子罗盘的标定和校准用编码结构光实现物体的三维测量-Video Display image storage Video
OpenGL
- 利用OpenGl实现物体的三维立体显示,旋转,贴图等功能,很适合初学者学习-Using OpenGl objects in three-dimensional display, rotate, textures and other features, it is suitable for beginners to learn
SFS
- 基于物体灰度图像的物体三维形状恢复,修改图形路径和光源方向即可-Based on the three-dimensional shape of the object to restore the object grayscale image, modify the graphics path and direction of the light source can be