搜索资源列表
Frame.rar
- 图形处理,场景消影,动画生成技巧
纹理映射Texture
- 本程序在窗口中显示了一个加入纹理的场景,使得该场景更加真实,平滑,是基于单文档的MFC应用程序。 在本程序中,纹理场景是通过SetCheckTexture()函数生成的,然后通过DoTransform()函数 将—个顶点从物体坐标系转换到窗口坐标系,利用openGL进行矩阵计算,通过UpdateModelView()函数和InitMatrices()函数实现。-the procedures in the window shows a scene by adding texture, making
三维游戏高级图形编程中的纹理特效制作实例源代码
- 三维游戏高级图形编程中的纹理特效制作实例源代码,如高级纹理映射、Billboard、阴影、粒子系统、L系统以及三维游戏自然场景的特效生成算法(树、云、雾、烟、爆炸等等)-3D game graphics programming texture effects produced source code examples, such as the High texture mapping, Billboard, shadows, particle system, L 3D games and the
shenzhouRPG
- 《神州》RPG游戏引擎,包括场景生成,对话,买卖,装备,道具使用,战斗,升级,任务等RPG基本系统。-"Shenzhou" RPG game engine, including Scene Generation, dialogue, the sale of equipment, the use of props, the fighting escalated, basic tasks such as RPG system.
DevelopmentofDEMTerrainVisualizationandVirtualWand
- 介绍了如何使用OpenGL进行OEM地形可视化说明了地形虚拟漫游系统的建模原理和实现过程给出了纹理映射、第一人称漫游和飞行漫游的一般方法,讨论了在Windows环境下使用OpenGL进行三维编程的基本步骤,并给出了一个虚拟场景生成的实例。
final_6
- 简单的图形程序,包括场景生成,渲染,贴图,gamma correction,高级建模等等,可以供图形学基础知识的学习。-simple graphical procedures, including Scene, rendering, mapping, gamma correction, advanced modeling, etc., for graphics based on the study of knowledge.
cbr-50n-30c-1p.rar
- 泛洪协议场景生成程序:选择一个包含50个节点的1200*1200正方形区域的场景,每个节点随机选择自己的运动方向和运动速度,最大运动速度为40m/s,平均速度为20m/s,场景持续400s。,Flooding scenes generation protocol procedures: selection of a 50-node contains 1200* 1200 square regional scenes, each node randomly choose its own direc
simulationstart
- NS2中场景生成时使用的TCL source。 拓扑结构生成, node 和 link 生成以及连接 特性,traffic 生成 相关的TCL文件集-NS2 in the scene generation using the TCL source. Topology generation, node and link generation, and connectivity features, traffic generated set of files related to TCL
rmapc.v0.4
- 3D游戏开发需要用到BSP树来经行场景渲染的管理。本代码包含完整的BSP及文件生成实现-3D game development needed to BSP tree rendering scenes by line management. The code contains the complete realization of BSP and documents generated
suanfa
- 这是一本有关图形学的书,分型场景生成算法,主要是模拟三维图形,这本书讲述了许多流行的算法-This is one of the graphics of the book, sub-type scenario generation algorithm, mainly simulated three-dimensional graphics, this book tells a number of popular algorithms
mcast_cbrgen
- 多播场景生成文件,通过本文件生成节点加入、离开多播组。-scr ipt genrates mcast scenario
kernelcodeforD3Dinitialize
- 用于虚拟演播室系统场景生成系统,初始化Direct3D的核心代码-kernel code for initialize of D3D
MixedOSG
- OSG例子,3D场景生成及场景中实例的控制运动-OSG example, 3D scenario generation and scenario instance control campaigns
NS2PScenariosPGenerator
- 用于数据分析,和ns2的场景生成。很有帮助的哦,能在ns2下正确运行-For data analysis and ns2 scene generation. Helpful Oh, can run correctly under ns2
shdom
- fortran语言的球谐函数离散坐标法大气传输模型主程序,可用于大气场景生成-FORTRAN, spheric harmonic function of the discrete coordinate method main program, the atmospheric transmission model can be used for the atmospheric scene is generated
simulationstart
- NS2中场景生成时使用的TCL source。拓扑结构生成, node 和 link 生成以及连接 特性,traffic 生成 相关的TCL文件集-NS2 in the scene generation using the TCL source. Topology generation, node and link generation, and connectivity features, traffic generated set of files related to TCL
vanetsim_quickstart
- 加载真实地图 加载车辆 模拟场景 生成信息-vanet simulation
vpir_scene
- 虚拟现实场景生成仿真,用于仿真建模,根据目标和背景亮度计算公式和3维图形开发包,建立了仿真3维场景。基于仿真场景,对激光动态光束定向系统的跟踪识别过程进行了仿真研究。(This sample illustrates the use of IR Scene Generator (vpIRSceneGen). It defines the class myApp, which is derived from vpApp, and overrides the The town.acf loads
WT_PV_Load_Scenario
- 蒙特卡洛生成关于风电光伏的初始场景,然后在进行缩减实现场景集的提取(Monte Carlo generates the initial scenes about wind photovoltaic, and then reduces them to extract scene sets.)
mengtekaluo
- 用蒙特卡洛法生成风电光伏的初始场景,然后在缩减利于优化求解。(The initial scene of wind photovoltaic generation is generated by Monte Carlo method, and then reduced to facilitate the optimization solution.)