搜索资源列表
FirePaticle
- 粒子系统实现火焰 设计了专门的类 可以变化火焰的参数实现各种效果-flame particle system design for a special category of flame can change the effects of various parameters
MYFIRE
- 该例子演示了使用OPENGL创建蜡烛火焰的效果,包含完整源代码,使学习游戏中火焰粒子运动及爆炸粒子运动的好-The example demonstrates the use of OpenGL to create the effect of a candle flame, including complete source code, make learning games flame particle and particle explosion good Dongdong
fire
- 用OpenGl粒子系统实现的模仿火焰的效果,是通过NEHE教程经过自行改进实现的,对OpenGl的初学者有很大的帮助。
MyFire1
- 在VC++6.0的环境下,利用OpenGL编程模拟火焰的效果,粒子特效的展示
D3Dparticlefire
- D3D 粒子系统 火焰效果的讲解(中文),对于想要学会用D3D做出火焰的粒子系统的同学会有帮助-D3D flame particle system effects to explain (in Chinese), who want to learn how to use D3D to make flame particle system will help students
particle
- 火焰粒子效果,用C#代码编写的,供大家学习-Flame particle effects, with C# Code prepared for them to learn from
fireworks3d
- 一个3D火焰粒子效果,使用JSR184,效果很逼真-Flame of a 3D particle effects, the use of JSR184, the effect is very realistic
fireworks184_3d
- 一个jsr184的火焰粒子效果,用于J2ME M3G开发,很有启发意义-Jsr184 a flame particle effects for J2ME M3G development, is very instructive
FireTest
- 基于粒子系统编写的火焰模型,效果不是很真,希望大家改进。谢谢下载-Based on the particle system prepared by the flame model, the effect is not very true, hope that we improve. Thank you to download
ps_pointsprites
- 粒子系统实现火焰效果struct CParticle { float m_x //当前x坐标 float m_y //当前y坐标 float m_Angle //方向 float m_Speed //速度 float m_AngleAdjustment //角加速度 float m_Life //生命值 float m_Decay //衰减速度 } -Particle system to achieve the effect of flame s
FireworkSystem
- d3d粒子效果中的火焰效果 d3d粒子效果中的火焰效果
particle-generator
- 一个OpenGL的粒子发生器,此粒子发生器可以生成火焰的粒子效果-An OpenGL particle generator, the generator can generate particles of the particle flame effect
fire
- 基于粒子系统的火焰效果 做的相当的逼真 有利于学习-Particle system based on the effect of the flame of life quite so conducive to learning
Fire
- 采用OpenGL实现的一个简单的火焰粒子效果-OpenGL implementation of a simple flame particle effects
particle
- iphone游戏开发 粒子效果 包含爆炸,火焰,冰雪等效果-iphone game development particle effects
fireDemo
- OpenSceneGraph火焰粒子效果-The OpenSceneGraph flame particle effects
RayTracer_skeleton
- opengl实现粒子系统和着色器编程,可以添加如火焰、喷泉等粒子效果-opengl achieve particle system and shader programming, you can add as flames, fountains and other particle effects
Point-Particle-System
- virtools中粒子效果的设置,可实现火焰、灯光等。-Point Particle System.cmo
Fire
- 一个关于烟团和火焰粒子效果,DX11实现-A smoke particle effect, DX11 implementation
TestParticle
- 基于osg的火焰粒子效果,可自行更改为其他烟雾等效果。(Flame particle effect)