搜索资源列表
DDA
- DDA画线算法,是计算机图形学原理及算法里的一种很简单的栅格数据的直线画法-DDA line drawing algorithm, computer graphics theory and algorithms inside a very simple straight-line drawing method of raster data
786801menxp
- 图形学实习代码 一些经典例子 划画线 画圆 等-Graphics code for a number of classic examples of practice drawn drawing a line draw a circle, etc.
BresenhamWidth
- Bresenham算法画线,有宽度,可以自己设置-Bresenham France draw wide-line
ch1001
- 实现画线功能以及数据的存储!用于MFC的界面编程!用C++的windows编程!-Draw a line to achieve functionality and data storage! Programming interface for MFC! With C++, windows programming!
huaxian
- DDA画线算法和中点画线算法实现以及中点画圆算法实现-DDA line drawing algorithm and the stipple-line algorithm, as well as the mid-point Circle Algorithm
bresenhamLineCircle
- 要研究的算法主要有DDA算法、Bresenham算法、对称算法、两步算法、及四步算法,此外还对自适应多步位移码画线算法进行了一定研究。其中,DDA、Bresenham算法都是单步画线算法,其它是多步画线算法。 -To study the algorithm mainly DDA algorithm, Bresenham algorithm, symmetric algorithm, two-step algorithm, and four-step algorithm, in additio
DrawTest
- viual c++画图的一些基本内容,从最基本的画线开始-it is about how to mappiing with visual C++.
interGraphics
- opengl的鼠标画线,圆,矩形,还有个菜单,很适合opengl初学者学习 -opengl mouse drawing lines, circles, rectangles, as well as a menu, and very suitable for beginners to learn opengl
Bresenhan_Line
- 利用C#实现bresenhan算法画线,是一种高效的绘制直线算法-Algorithm using C# to achieve bresenhan draw lines, is a highly efficient algorithm for drawing a straight line
IntegralBresenhan_Line
- 利用C#实现整数bresenhan算法画线,是一种高效的直线绘制算法-The use of C# algorithms to achieve an integer bresenhan drawing lines, is a highly efficient line drawing algorithm
TestLine_rar
- d3d的画线程序,vc++开发,运行sln即可,初学者可以借鉴一下。-d3d process of drawing lines, vc++ development, you can run the sln, beginners can learn about.
wuziqi
- 软件的基本功能:提供图形界面;键盘操作;人人对战;棋盘为18*18,显示网格线;棋子落在线交汇处;以三角形显示玩家当前移动到的位置;对不同的行棋方画不同颜色的棋子;提示轮到下一玩家行棋;若玩家行棋超出边界,发出警告音,提示玩家落子地方超出棋盘边界;显示各个玩家的PlayKey;有一方获胜后显示获胜信息并且有音效,并向玩家提供选择是否继续玩或是退出。-The software' s basic functions: provides a graphical interface keyboa
drawinglinemethods
- 这个包里有有几个在MFC中实现的几种画线的算法,且通过了编译,是最近学习实践的一点东西。-This package has a few in the MFC to implement several algorithms for drawing lines, and passed the compilation, is the latest bit of practice to learn something.
ctestiambig
- 各种像画线算法汇集,包括中点画线,DDA等待算法-Draw a line like the collection of a variety of algorithms
BresenhamLine
- Bresenham画线算法程序: 用一个坐标轴来当步长值(即+1),另一个坐标轴是否加1则跟据斜率(k)来确定,K 如果大于0.5,那么也加+1,如果小于0.5那么即不变。为了方便计算,如果d大于1 ,那么就减一,归0。可设e,e=d-0.5,于是就有e>0时,加1,e<0时不变,这样便 于硬件实现。-Bresenham
saomiaoxian
- 图形学的两个基本程序 DDA画线 中点画线 和画圆 算法 很好的啊 上机课自己做的-Graphics are the two basic procedures for drawing a line in the DDA Circle Algorithm stipple line and a very good ah-on classes to do their own
Bizier
- 计算机图形学之三次Bizier曲线画线算法,采用的是递归的思想-Bizier
zhexianbiji
- 写程序用折线段逼近方式画如下平面曲线: (1) ,(可以转化为显示表达式) (2) ,(可以转化为显示表达式) (3) , 。 注:用OpenGL的画线函数画线段;步长、窗口大小由大家自己确定;如果需要平移或放大缩小,可以直接对折线顶点的坐标值进行平移和缩放,也可以调用OpenGL的函数进行平移或缩放。 -Write a program segment with folded planar curve approximation method draw is as fo
midpointDraw
- 精典的中点法画圆与画线,有与函数对比的圆!方便大学对比!-draw Circle,line by Midpoint.
thread
- 简单的多线程实验,多个线程在对话框中画,不过没有使用双缓冲,所以会闪烁-thread