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RFID_anti_collision_algorithm_for_Progress_and_App
- :随着射频身份识别(RFID)技术应用在诸多新的领域,其防碰撞问题日显突出。文中介绍了RFID中标签防碰撞和阅读器防碰撞算法与技术的研究进展,并指出了这些算法的优缺点。-: With the radio frequency identification (RFID) technology in many new areas, its anti-collision problem more obvious each day. This paper introduces the RFID tag a
Improved_binary_query_tree_anti_collision_algorith
- 在射频识别系统中,存在阅读器与多个标签同时通信的碰撞问题,标签的防碰撞算法是解决数据冲突的关键。文章详细阐述了已有的典型的二进制查询树的防碰撞算法,并在此基础上提出了一种新的防碰撞算法;该算法利用二时隙的方法,使阅读器的询问次数和标签识别所需的数据流大大减少,提高了标签的识别效 率。从仿真实验中表明,该算法比已有的二进制查询树算法具有更明显的优势。-In the radio frequency identification system, there is reader to communi
Interval_estimation_of_the_RFID_based_anti_collisi
- 多个应答器的碰撞问题是影响超高频射频识别(RFID)系统读取效率的一个关键问题。从EPC Class1 Generation2 (C1G2)RFID系统帧长受约束特点出发, 分析了帧时隙ALOHA防碰撞机制及其经典应答器估计方法的特点。提出了应答器间隔估计方法(IEM)以及基于该方法的EPC C1G2 RFID防碰撞算法,并给出了仿真结果。与现有基于经典应答器估计方法的射频识别系统防碰撞算法相比较,提出的防碰撞算法减少了识别时间, 提高了系统的识别效率。-Multiple transponder
Search_matrix_based_on_the_adaptive_anti_collision
- 提出一种基于搜索矩阵的自适应防碰撞算法.该算法有效利用碰撞信息,通过构造搜索矩阵,克服自适应 二又树搜索算法逐位搜索效率低的缺点.同时提出碰撞堆栈的概念,根据时隙状态,来自适应调整搜索路径,从而 减少碰撞和空闲时隙数以及传输的比特量.理论和仿真实验表明,该算法有效实用,可有效减少识别时间,提高搜 索效率-Presents a matrix of adaptive search-based anti-collision algorithm. The algorithm is the e
cs
- 这是我见过的写得最漂亮的OpenGL程序,潜心研究了三天之后,增加了大量注释,删除了一些冗余代码,并且修改了它的碰撞测试函数,加入了图示说明。各位学习OpenGL的新手不应错过这么一个优秀的程式。由于本人也是OpenGL初学者,不足之处敬请各位老大多多原谅。^^ -This is the most beautiful I' ve ever seen written in the OpenGL program, after three days of painstaking research
mesh
- 使用OpenGL写的MESH网格的碰撞检测,描述了网格的形成优化。-Use OpenGL written MESH mesh collision detection, describes the formation of the grid optimization.
fetionscr
- VB 屏幕保护实例,碰撞类。 -VB screen saver instance, the collision type. VB screen saver instance, the collision type.
CarGameDemo
- 我写的3d赛车游戏源代码。dx9.0。包括子弹系统。碰撞检测等。-I wrote a 3d racing game source code. dx9.0. Including the bullet system. Collision detection.
Read3DsFile
- 导入3DS文件,OpengGl,视角漫游, 碰撞-Importing 3DS files, OpengGl, perspective
BounceThread
- 通过多线程编写一个弹球小程序,该程序控制一个小球进行与墙壁的碰撞,碰撞一定次数后自己停止。-The preparation of a pinball through a multi-threaded small program, the program control to a small ball collision with the wall, a certain number of collisions after they stop.
intersect
- 高效的三角形和三角形的相交性检测,判断他们是否共面,碰撞区间的使用。-Efficient triangle and triangle intersection detection, to determine whether they are coplanar, the collision zone use.
Bouncer
- 模拟两个球的基本物理状态,可以互相碰撞.模拟两个球的基本物理状态,可以互相碰撞.-Simulate two basic physical state of the ball, you can collide with each other. Simulated two basic physical state of the ball, you can collide with each other.
Collision_Detection
- 在我的一项使用BSP进行碰撞检测的实验中,人物以胶囊来模拟,房屋内部通过非SOLID 的LEAFY BSP来构造,在使用BSP剔除了大量面片以后,遇到这样一个问题:如何在最后筛选下的三角形面片进行碰撞测试,以确定碰撞发生的时间,法向量等。-Collision detection deals with finding out whether or not we’ll bump into something when we move our ellipsoid though 3d space
ballhit
- 对物理现象的描述,小球碰撞的全部代码,实用MFC实现,具有健壮性和实用性-A descr iption of physical phenomena, the small ball collision all the code, practical MFC implementation, with the robustness and practicality
MpcgCloth
- 布料物理模拟,有碰撞检测与响应,共轭梯度法求解-Cloth physics simulation, with collision detection and response, Conjugate Gradient Method
vtkBioeng-5.0
- vtk碰撞检测程序,基于obb包围盒的碰撞检测程序,需要用cmake进行编译-vtk collision detection procedure, based on obb bounding box collision detection program needs to be compiled with cmake
collision
- 动画,两个小东西移动,碰到对方后返回,主要是为做台球碰撞做准备 -collision process
RFIDZILIAO
- 射频识别应用资料,介绍了一种RFID防碰撞算法,以及射频识别应用系统案例-Application of radio frequency identification information on an RFID anti-collision algorithm, as well as radio frequency identification applications, case
opengl_selected_codes
- opengl精选的源码,内容涉及灯光材质等环境设置,碰撞检测,简单的游戏等,是学习的好资源-opengl selected source code, content, materials and other environment settings related to lighting, collision detection, simple games, are good resources for learning
RobotInScreen
- 这是一个采用OpenGL写的机器人在给定场所中运动,代码中实现了碰撞检测跟鼠标键盘事件驱动-This is a robot that uses OpenGL to write in a given place in the movement, the code implements the collision detection with the mouse and keyboard event-driven