搜索资源列表
HairModeling
- 使用纹理混合的三维发型仿真,相信你会有用-mixed use of the three-dimensional texture hairstyle simulation, I believe you will use
Bland
- 这个演示展示了一种纹理混合贴图(Texture Blending)的技术。
HLSL2zhangwenlihunhe
- HLSL语言实现2张纹理混合和镜面反射,shader语言-HLSL language two texture blending, and specular reflection, shader language
clouds
- 用directx+hlsl语言实现的漂亮的云彩效果 hlsl 多重纹理混合 纹理动画-Directx+ hlsl language with beautiful clouds effect hlsl multiple texture blending texture animation
3ddemomix
- 简单的实现了d3d的纹理混合,挺好看的效果。-Simple realization of the D3D texture mixing, good to see results.
dx9multitexture
- 这是3D游戏编程中的多纹理混合的代码,可以让我们混合多张不同的纹理,来取得我们需要的效果。-This is the 3D Game Programming in many textures mixed code, will enable us to more than mixed different textures, we need to obtain results.
24_165626_phongbump
- 该程序实现了图形学中经典的凹凸纹理映射算法。凹凸纹理映射是一种纹理混合方法,它可以创建三维物体复杂的纹理外观表面。普通的纹理映射只能模拟比较平滑的三维物体表面,难以显示表面高低起伏、凹凸不平的效果。凹凸纹理映射能够通过一张表示物体表面凹凸程度的高度图(称为凹凸纹理),对另一张表示物体表面环境映射的纹理图的纹理坐标进行相应的干扰,经过干扰的纹理坐标将应用于环境映射,从而产生凹凸不平的显示效果。-The program implementation of the graphics in the cl
BLand
- opengl三重纹理混合,适用opengl初学者,大家努力呀-opengl texture mix
03_TexAlphaBlend
- 这是一个在vc和direcx下开发的一个程序,主要是对纹理的alpha混合的应用,对学习这有很大的帮助。-This is a vc and direcx developed a program, mainly for the alpha texture mixed application of this study there is a great help.
3D_DataDOM
- DXD3D制作的天空盒!地面有纹理混合!初学3D的可以看看!-DXD3D produced by the sky box! Surface has texture blending! Beginner can look at 3D!
terrain.cpp
- 3D地形的CPP文件,只实现了地面的多纹理混合。-3D topography of the CPP file
fl
- DirectX 9.0c 实现的多层纹理混合-多层纹理混合
OpenGL_Terrain
- OpenGL地形---这个演示展示了一种纹理混合贴图(Texture Blending)的技术。-OpenGL terrain demo--- this show a mixed picture texture (Texture Blending) technology.
Star
- 在3D场景中移动位图,并去除位图上的黑色象素(使用混色)。接着为黑白纹理上色,创建丰富的色彩,并把上过不同色彩的纹理相互混合,得到简单的动画效果。-In the 3D scene to move the bitmap, and remove the black pixels on a bitmap (using blending). Then the black and white texture color, to create rich colors, and to having had t
Graphics_simple
- 包含几个简单的Direct小程序和源代码,适合初学者:Direct3D程序设计基础 坐标系变化与基本图元 顶点坐标变换 光照与材质 纹理映射基础 使用文件模型 深度测试与Ailha混合 雾化-Direct with a few simple applets and source code, suitable for beginners: Direct 3D programming-based coordinate system changes with the underlying meta-v
MultiTexture
- 利用Direct3D多达8层的纹理混合,通过设置Direct3D多层纹理混合操作,把纹理层0和纹理层1相混合,绘制出的三维物体就同时具有大理石地板和景物倒影的纹理颜色。-The use of Direct3D up to 8 layers of texture blending, Direct3D by setting the multi-layer texture blending operation, the texture layer 0 and layer 1 texture mixin
xiaobo
- .首先,建 立背景的混合高斯分布模型和阴影颜色模型,通过差分法提取前景区域并结合Gabor小 波纹理特征分析找出潜在的阴影点;然后通过阴影颜色模型对这些潜在的阴影点进行颜 色分析;最后通过后续处理,找出真正的阴影区域-. First of all, to establish the background Gaussian mixture distribution model and the shadow color model, by differential extraction
FireKylinGameDemo0.1.0
- 自己做的游戏DEMO,有地形高度图,纹理混合,骨骼动画,天空和,水等等,对初学者有很大的帮助-Do their own games DEMO, a terrain height map, texture blending, skeletal animation, sky and water, etc., is very helpful for beginners
DDBlend
- directX7 directDraw 实现 纹理混合运算的mmx指令,用来提高绘制效率-directX7 directDraw achieve texture blending operations mmx command, used to improve rendering efficiency
graph64
- Delphi图形控件。许多效果,如:模糊,alpha混合,抗锯齿,文本,纹理映射,支持BMP /TGA。-A unit to work with graphics. Many effects like: motion blur, alpha blending, antialiasing, text, texture mapping, save/load from BMP/TGA.