搜索资源列表
TextureBlend
- 一个聚光灯,当鼠标拖动它,就会出现其它形状的,欢迎大家下来看看哦。-a spotlight, when the mouse drag it, there will be other shapes, welcoming everyone down to see oh.
D3DLIGHT
- directX平行光 点光源 聚光灯的实用操作-directX point source of light parallel to the practical operation of the spotlight
2C3
- 程序说明: 1.本程序实现了对字母顶点设定材质的设置; 2.本程序实现了对数字顶点设定材质的设置; 3.本程序实现了对所有顶点打光; 4.本程序实现了8个移动的光源; 5.环境光为全黑。 操作说明: 按1:开启/关闭平行光(默认关闭) 按2:开启/关闭点光灯(默认开启) 按3:开启/关闭聚光灯(默认关闭) 按4:开启/关闭萤火虫效果(默认关闭) 按5:开启/关闭Material1(默认开启) 按6:开启/关闭Material2(默
threelight
- 用openGl实现三种光源的显示,有点光源、平行光、聚光灯等-Realize three kinds of light sources with openGl display, a little light, parallel light, spotlight, etc.
NewLight
- 定位光源、定向光源及聚光灯参数设置,在VC++中利用OpenGL编写-Positioning light sources, directional light source and spotlight parameter settings, in VC++ Prepared to make use of OpenGL
OpenGL_Light
- opengl 聚光灯的实现,点光源的实现。-opengl implementation of the spotlight, point light sources to achieve.
light
- 用C++在Visual Studio环境下设置光源,包括点光源、方向光、聚光灯-Using C++ in Visual Studio environment set light source, including light source, Fang Xiangguang, spotlight
earth
- 月亮绕地球运动,期间,地球会不断改变颜色。而在月亮位置上放置个聚光灯,照亮地球-Moon around the Earth campaign period, the Earth will continue to change color. And in the moon position to place a spotlight to illuminate the Earth
A6
- 桌子上方的聚光灯并让其做周期性轨迹运动鼠标选取功能,对每个选取到的物体都能在合适的位置显示选取信息选取到兔子后,可以用鼠标移动兔子;选取到聚光灯后可以打开或关闭该聚光灯 -Spotlight the top of the table and let your mouse do the cyclical movement trajectory select functions for each of the objects selected to be able to select the a
zpq
- 遮屏器,运行后,用户只能在指定区域操作。类似聚光灯的效果。-Screen cover, and running, users can only operate in the designated area. Spotlight similar results.
DXLightingandCamera
- DX光源简单案例 实现了点光源、聚光灯、平行光的实现-DX source implementation of the easy cases point light, spotlight, parallel implementation of light
Ogre
- 在Ogre里实现加载模型mesh的功能,实现加载聚光灯的功能,并且,这些功能是读取的Xml文件后实现的。请将XML文件拷贝到D盘目录下或者重新设置路径-Ogre in the mesh model to achieve the function of load, to achieve the function to load the spotlight, and, of these features is to read the Xml document to achieve. I would
Light_on_cubic_and_sphere
- 对球体和正方体进行渲染设置,从而产生不同的效果。可以对材质、光照方向、聚光灯位置、光源属性(线形、连续、平方)分别进行设置。是学习OPENGL光照的非常好的程序。-On the sphere and the cube rendering settings to produce different results. Can be material, light direction, the spotlight position, light source attributes (linear, c
PSMultiTexture
- direct9.0 聚光灯效果,VC++6.0环境-direct9.0 spotlight effect
d
- 实现圆锥和球面构建,没有调用任何函数,全部通过基本图元构建出来,包括旋转平移,聚光灯,放大缩小-openGL ,very intresting,you will like it,
spotlight
- 一个实现聚光灯光源的shader模型,你可以通过调整各个参数满足自己的需要-A light source shader model to achieve the spotlight, you can adjust the parameters to meet their own needs
dx9_spot_light
- 聚光灯的演示…… 可以灵活的控制灯光…… 例子代码很详细-Spotlight presentation ... ... the flexibility to control the light ... ... ... ... very detailed examples of code
SpotLight
- 聚光灯效果 聚光灯效果 聚光灯效果 聚光灯效果 聚光灯效果 聚光灯效果 聚光灯效果 聚光灯效果 聚光灯效果 -Spotlight
multipass_spotlight
- 此程序实现简单的为D3D在程序运行中通过鼠标位置来确定聚光灯的位置-This process simple for the D3D run by the mouse position to determine the location of the spotlight
定向光源与聚光灯
- 定向光源与聚光灯的实现——聚光灯光源也会随着距离衰减,但它不是像点光源照向四面八方的而是像平行光那样有一个聚光方向(相当于取点光源的一个锥形的一小部分),聚光灯光源呈锥形,因此有一个新的属性,就是离光源越远,照亮的圆形区域会越大(光源位于锥形体的尖端)。(Positioning light sources, directional light)