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BSP场景分割
- 一个很详细的二叉树场景分割源码~
3dsmax 场景转脚本
- 3dsmax插件脚本 可以把3d场景转化成脚本文件,自动执行。
3D场景中的飞机飞行模拟,能进行多视角切换、开火、左右方向
- 3D场景中的飞机飞行模拟,能进行多视角切换、开火、左右方向
Newton_WOWstyle.rar
- 模仿魔兽世界视角,使用irrlicht 3D开源游戏引擎和newton物理引擎,\display\bin目录里的demo.exe可以直接运行。快捷键wsqe前后左右移动,ad左右旋转。鼠标滚轮可以直接调整视角距离人物的距离。快捷键C为定向发射正方体,正方体的材质我没处理好。快捷键L可以扔出人物身上的小球,“G”可以捡起小球。鼠标点击移动的源码暂不提供。 \demo目录里的demo.sln为visual C++2005版本,如果装的有VS2005或者2008的可以直接运行。,err
d3dshubiaojianxuan.zip
- 3D游戏开发 鼠标拣选部分 DirectX编程,3D game development part of the mouse to select DirectX programming
10_3DWorld
- 3D_world opengl实现3D场景,可以移动摄像机等。-3D_world opengl 3D scenes to achieve, you can move the camera and so on.
opengl-mdl
- 用opengl写的3D场景,可以导入反恐精英里面的任务模型。即可以导入骨骼动画-opengl C++ code Skeletal animation can be imported.
OpenGl-Scene
- opengl实现的3d场景漫游,有三维地形,水面,喷泉,碰撞检测,Billboard等特效。-opengl 3d scene roaming implementation, there are three-dimensional terrain, water, fountain, collision detection, Billboard and other special effects.
3DScene
- 实时图形设计 3d场景漫游 3dmax模型 场景中包括树木 房屋 道路 移动小车 以及 billboard 绘制的树木 支持人机互动 场景漫游-This code is the assignment for our real-time graphic designing. It includes many scenes like houses,trees using the billboard skill, roads and the cars.
3D
- 几个3D手机游戏,使用JSR184,一个CS游戏、还有一个3D场景编辑器-Several 3D mobile games, the use of JSR184, a CS game, there is a 3D Scene Editor
ShadowTechniques
- 演示如何在3D场景中处理物体的阴影. VC++ Opengl 版本.-Demonstrate how the 3D scene to deal with the shadows of objects. VC++ Opengl version.
rmapc.v0.4
- 3D游戏开发需要用到BSP树来经行场景渲染的管理。本代码包含完整的BSP及文件生成实现-3D game development needed to BSP tree rendering scenes by line management. The code contains the complete realization of BSP and documents generated
3Ddevelope_based_on_AE
- 一篇关于3D GIS开发的硕士论文,完成了基于ArcGis Engine的校园3D系统开发,论文中有不少关于3d场景产生、3d模型导入和生成的代码 很有用-Development of 3D GIS on a master' s thesis, completed ArcGis Engine based on the campus of 3D systems development, there is a lot of paper produced on the 3d scene, 3d
HLSL_3D
- 采用hlsl写的3D场景,VS2005环境编译-Hlsl written by the use of 3D scenes, VS2005 compiler environment
3dgame
- 用VC++编写的几款简单的3d游戏源代码! OpenGl 设计游戏 3D模型 动画模型 碰撞检测 场景编辑 -Using VC++, prepared by several simple games 3d source code! OpenGl game 3D model of the design model collision detection animation scene editor
Test
- 这是一个在Visual Studio环境开发下 利用mogre 渲染的3D场景,可正确运行。-This is a development environment in Visual Studio using mogre rendering 3D scenes can be run correctly.
3D
- 3D小场景,比较不错,有点cs的感觉。值得大家参考借鉴。-3D small scene, quite good, a little cs feeling. Worthy of our reference reference.
AlphaDialog
- Win2000/WinXP 透明窗口显示D3D物体,背景镂空。 把 3D 场景绘制到 RenderTarget 上,透明度信息(Alpha信息绘制到另一个 RenderTarget 上),把透明信息作为 LayeredWindow 的 Alpha 通道,实现了3D场景的背景镂空效果。-Combine D3D scene and Win2000/WinXP LayeredWindow.Render 3D scene to a D3D RenderTarget,and render Alpha
3D地形漫游
- 建立3D场景,可实现网格和纹理的实现,天空盒,雾化
OpenGL 3D场景漫游
- 基于VC_的OpenGL三维动画仿真及场景漫游的实现以VC作为开发环境,利用OpenGL技术开发,来实现三维动画的仿真效果和场景漫游(Based on VC_ OpenGL 3D animation simulation and scene roaming realization, take VC as the development environment, uses the OpenGL technology development, realizes the three-dimension