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alpha3d
- in this program you can see an example for testing alpha for three dimensional blending.
FreeImage392
- 一个自由、开源的图形库--FreeImage支持位图构件―例如调色板和数据位―的便易访问;将位图从一种位深度转换到另一种位深度;当有多幅位图页―例如TIFF―时访问位图的不同页;基本的位图处理,如旋转、翻转(flipping)和重采样,或点操作,如亮度和对比度调整;Alpha混合与合成(Compositing and blending);FreeImage不支持:高级图象处理操作,如回卷(Convolution)和变换(Transform);位图绘制; 矢量图形。-a free, revenue
Lesson08
- OpenGL中的绝大多数特效都与某些类型的(色彩)混合有关。混色的定义为,将某个象素的颜色和已绘制在屏幕上与其对应的象素颜色相互结合。至于如何结合这两个颜色则依赖于颜色的alpha通道的分量值,以及/或者所使用的混色函数。Alpha通常是位于颜色值末尾的第4个颜色组成分量。前面这些课我们都是用GL_RGB来指定颜色的三个分量。相应的GL_RGBA可以指定alpha分量的值。更进一步,我们可以使用glColor4f()来代替glColor3f()。-OpenGL in the vast major
AlphaMixer-v0.90
- AlphaMixer-v0.9.rar * 使用三张图片完成 Alpha 混合 * 缺少保存格式的选择、缺少参数设置-AlphaMixer-v0.9.rar * Alpha blending done using the three images * The lack of save format options, the lack of parameter settings
xapp706
- Alpha Blending Two Data Streams
256Alphe
- 在网站上看到过很多Alpha混合计算的相关文档,其中不乏经典之作,但大多数都是基于16位显示模式下的,而256色的却很少有人谈及。所以,决定写一个基于256色的Alpha混合算法的详细实现方法。以帮助那些初学者,给他们一点点小小的灵感:)-Alpha blending calculations related documents see on the site, many of them classics, but most are based on 16-bit display mode, 2
AlphaBlending
- Alpha blending with gdi plus
Chapter08
- Direct3D渲染技巧,有Alpha混合,雾化效果,模板测试等-Direct3D rendering techniques, Alpha blending, fogging effect, mask testing
alphaBlendingWnd
- this file is for alpha blending window
shiquyouxi
- NeHe教程,在win32下用OpenGL做的拾取游戏。适合OpenGL入门,涉及Alpha混合, Alpha测试, 排序,教的东西很多-The NeHe tutorial using OpenGL under win32 pickup game. Suitable for the OpenGL entry-involving Alpha Blending, Alpha testing, sorting, taught a lot of things
engine3d
- Software rasterizer with openGL style interface. Implements bilinear, trilinear, and anisotropic filtering. Filtered image scaling, mipmap generation. Polygon/triangle/quad/strip type input. Smooth shaded directional/positional, constant/linear/quadr
TransparentTexture
- 已经学会如何使用alpha混合,把一个透明物体渲染到屏幕上了,但有的使用它看起来并不是那么的复合你的心意。使用蒙板技术,将会按照你蒙板的位置精确的绘制。-Have learned how to use alpha blending, put a transparent object rendering to the screen, but some use it looks not so complex your mind. Use masking techniques, you will be
manager
- OMAP3 supports only graphics source transparency color key and alpha blending simultaneously. See TRM 15.4.2.4.2.2 Alpha Mode. -OMAP3 supports only graphics source transparency color key and alpha blending simultaneously. See TRM 15.4.2.4.2.2 Alp
wav_blend_16bit
- This is my own work. Abstract: The program blends 16-bit wav data. It does not process the 44-byte wav header; it only blends the raw wav data, thus you have to cut the 44-byte wav header manually before the blending, and then add the 44-byte wav