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Chapter8_11
- DirectX 3D Graphics Programming Bible(by Julio Sanchez and Maria P. Canton)一书的随书光盘源码,VC++5和6下都能执行。不愧\"Bible\"书名,能让你了解Directx强大的2D和3D功能。此为8至11章源代码 -DirectX 3D Graphics Programming Bible (by Julio Sanchez and Maria P. Canton) a book with the CD sourc
taksi_src_Menace
- 录像软件, 需要安装DirectX SDK 8.0 以上。 录像时,CPU负荷小,画面清晰。 -video software, the need to install DirectX SDK 8.0 and above. Video, CPU load small, clear picture.
DX-Project-10
- 《DirectX 8 教程》及配套代码 第十章:载入模型 Introduction (序) 3D Modelling Software (立体建模软件) Creating a .x file with MilkShape 3D (用MilkShape 3D创建.X文件) Loading a .x file into your program (在程序中载入.x文件) Scaling makes your object darker? (缩放使你的对象变暗了?)
DX-Project-12
- 《DirectX 8 教程》及配套代码 第十二章:键盘与鼠标输入 Introduction (序) DirectInput Include and Library files (头文件与库文件) The Controls (控制方案) Initialising DirectInput (初始化DirectInput) Setting up the keyboard (设置键盘) Setting up the mouse (设置鼠标) Buffer
DX-Project-11
- 《DirectX 8 教程》及配套代码 第十一章:3D中的2D Introduction (序) Adding Text (添加文字) Steps for 2D in 3D Rendering (在3D中渲染2D的步骤) 2D Camera (2D摄像机) 2D Objects (2D对象) Texture Transparency (纹理透明) Summary (摘要) -" DirectX 8 tutorials and supporting co
DX-Project-9
- 《DirectX 8 教程》及配套代码 第九章:有纹理的球体、圆柱体和锥体 Introduction (序) How to make a cylinder (怎样生成圆柱体) How to make a cone (怎样生成圆锥体) How to make a sphere (怎样生成球体) HTML Logging (HTML格式的程序日志) Summary (摘要) -" DirectX 8 tutorials and supporting co
DX-Project-4
- 《DirectX 8 教程》及配套代码 第四章:全屏幕模式和深度缓冲 Introduction (序) Depth Buffers (深度缓冲) Full Screen (全屏幕) Logging (实时记录) Summary (摘要) -" DirectX 8 tutorials and supporting code Chapter IV: full-screen mode and depth buffer Introduction (sequence)
Code-Listing-8.1---Text-Files
- Game engine with directX programming source - Text files
DX-Project-3
- 《DirectX 8 教程》及配套代码 第三章: 旋转的立方体 Introduction (序) 3D World Space (3D 世界空间) Backface Culling (背面拣选) How to make a cube (怎样创建立方体) Matrices (矩阵) World Matrix(世界矩阵) View Matrix(视图矩阵) Projection Matrix(投影矩阵) -" DirectX 8
DX-Project-7
- 《DirectX 8 教程》及配套代码 第七章:灯光与材质 Introduction (序) DirectX Lighting vs. Real World Lighting (DX光照 对 真实世界光照) Attributes of a light (光的属性): Position (位置) Direction (方向) Range (范围) Attenuation (衰减) Diffuse Light (漫反射) Ambient Li
DX-Project-13
- 《DirectX 8 教程》及配套代码 第十三章:声音和音乐 Introduction (序) DirectX Audio and DirectShow (DirectX Audio和 DirectShow) Wav, Midi and Mp3 - When should I use what? (WAV,MIDI和MP3——什么时候该用什么?) Wav files (WAV文件) Midi files (MIDI文件) Mp3 files (MP3文件)
RaceX
- 基于DirectDraw的一个赛车游戏,用于学习目的,要正确编译源代码,需要安装DirectX 8.0及其以上版本。-DirectDraw a racing game, for learning purposes, to correctly compile the source code, you need to install DirectX version 8.0 and above.
snake
- 基于directx 8.0的贪吃蛇程序,是一个课程设计写的,可以通过串口通信控制该程序,在没有串口的情况下也可以使用-Snake procedures based directx 8.0 is a program designed to write, through serial communication control the program, in the case of no serial port can also be used
hge181_dx9
- HGE is an easy to use yet powerful hardware accelerated 2D game engine. It is a full featured middleware for all who want to develop commercial quality 2D games rapidly and easily. It covers all imaginable 2D game genres: you could create everything
spek-0.8.2
- reference for the microsoft Directx and it s using for the sound display
graphical-ninja-master
- graphical-ninja: hook into the rendering pipeline of directx 8-11 and opengl 3-4 applications using a common, simple interface.
Directx8-Cn-En-Ebook-and-source-code
- DirectX 8.0 的中英文教程 包含工程源码-DirectX 8.0 Ebook include chinese and English and the include the source code
VirtuaNES.v0.97.Source
- FC模拟器 NES 任天堂 红白机 完全开放的 源代码!。编译需要DirectX 8 SDK支持!。DirectX 8 现在网上比较难找了。。有需要的可以联系我。(FC simulator NES Nintendo Red and White Machine completely open source code!. Compilation needs DirectX 8 SDK support!. DirectX 8 is now more difficult to find on the I
DirectX8SDK.part01
- 网上很难找到的古老的DirectX 8 SDK ,有些老版的软件需要Directx 8 支持!例如VirtualNES 。欢迎使用!(It's hard to find the old DirectX 8 SDK on the Internet. Some old software needs DirectX 8 support! For example, VirtualNES. Welcome to use!)
Angelica SDK 2.0
- Angelica SDK 是为 Windows 环境下的游戏软件开发者提供的一套游戏软件开发包,它的底层基于微软公司的 DirectX 8.1,提供对游戏软件中图像、声音、网络等各个模块的支持。使用 Angelica SDK 可以方便快捷地制作出高效率的 2D 和 3D 游戏软件。