搜索资源列表
ASMBlur.rar
- 使用ASM实现的像素模糊效果,是学习GPU编程很好的源码,采用DirectX和HLSL编写!,Use ASM to achieve pixel blur effect, is to learn from a good source GPU programming using DirectX and HLSL prepared!
BeautyScene.rar
- DX写的水面效果模拟,折射反射fresnel源码,Real water effect with DirectX&HLSL,reflect refract & fesnel effect.
per-pixelper-vertex--lighting
- directX使用HLSL实现每像素光照和每顶点光照,包含FX文件以及程序加载使用-The implement of per-pixel lighting and per-vertex light in DirectX with HLSL.
CU_Multitexture
- directx+hlsl实现的多层纹理地形绘制 -directx+ hlsl achieve multi-texture terrain rendering
WaterReflect
- DirectX HLSL水面反射代码 包含 反射 折射 -DirectX HLSL Water
clouds
- 用directx+hlsl语言实现的漂亮的云彩效果 hlsl 多重纹理混合 纹理动画-Directx+ hlsl language with beautiful clouds effect hlsl multiple texture blending texture animation
LIGHT
- 在VC++ DirectX环境下,绘制一个空心圆柱体,实现圆柱体的旋转,并设置光照和材质信息。-This programme shows how to draw an rotating cylinder,and how to set lighting and materials.
hatch
- VC、DirectX 3D实现的NPR渲染,hatching.fx为HLSL实现-VC, DirectX 3D rendering NPR achieved, hatching.fx for the realization of HLSL
MultiTexture
- Rendering three Texture with DirectX HLSL
Direct3D_Tutorials_HLSL
- DirectX SDK下的C++ D3D的Sample入门的几个Tutorials程序。我把其中的3,4,5,6该成同样效果HLSL的着色器绘制。刚学HLSL的d3d入门的同人可以下下来看看。 开发环境 Visual Studio 2005.-Shader Rendering for DirectX SDK C++ D3DSample Tutorials 03 to 06
MFCInit_pixelshader
- DirectX 实现的基于HLSL的演示程序. 用vetex shader渲染一个立方体, 在MFC下支持鼠标,键盘操作.-DirectX achieve HLSL-based demo program. Vetex shader by rendering a cube, in the MFC to support mouse and keyboard operation.
HDRtest
- HDR light with cubemap,模拟高动态光,成像背景在物体上,DX和HLSL-HDR Lith with cubemap,using DirectX&HLSL
cubicshadowmap
- 立体阴影贴图,点光源,directx&hlsl-cubic shadowmap,point light,directx&hlsl
fsource
- Engine Introduction Many people have asked me for the DirectX demo C++ source code, so here it is. The Demo framework I ve build for creating the demos consist of the following components: * Kernel system, with scene manager, camera and simple
HLSLWavingGrassEffect
- 25/05/2005 : Demo ported to DirectX April SDK 2004 // - Batch Grass Vertex // - Use HLSL Vertex Shader to move grass // // - Grass texture used is a modified version of the ATI Grass Demo -25/05/2005 : Demo ported to DirectX April SDK 2004
Tween(HLSL)
- 本代码是基于DirectX可编程流水线,用HLSL语言编写的效果文件实现shader的。程序中模仿了海豚运动,比较逼真。-This code is based on DirectX programmable pipeline, written with HLSL shader effect files to achieve the. Procedures copy the dolphin campaign more realistic.
HLSL
- 本程序主要演示了利用DirectX可编程流水线技术。代码中运用了HLSL语言去建立效果文件从而实现GPU编程。-This procedure demonstrates the use of DirectX main programmable pipeline technology. Code using the HLSL language to build documents in order to achieve effective GPU programming.
BubbleShader
- Directx+hlsl实现的泡泡,非常漂亮,值得仔细研究,会为你的程序添色不少-Directx+ hlsl realization of the bubble, very beautiful, worthy of careful study, will add color to your program a lot
DirectX-9
- Device类是DirectX里的所有绘图操作所必须的。可以把这个类假想为真实的图形卡。场景里所有其他图形对象都依赖于device。HLSL的内容-DirectX Device class is where all the necessary graphics operations. This class can be hypothetical to the real graphics card. All other graphic objects in the scene are depend
DirectX-3D-HLSL-shader-part-bookcode
- 《DirectX 3D HLSL高级实例精讲》 书籍阴影部分 DX9.0c 学习参考- DirectX 3D HLSL advanced examples Jingjiang bookcode of the shader part.Used DX9.0c,for learning and reference.