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OpenGL的烟花粒子系统
- 烟花粒子系统初步实现
opengl粒子系统屏保
- 基于opengl的粒子系统,可做屏保使用,群魔乱舞效果
OpenGl
- 一个OPENGL的场景漫游实例,用VC++实现。带有部分分析。-OPENGL scene of a roaming example, using VC++ Achieve. With some analysis.
OpenGLVC
- 一个基于VC++t OpenGL制作的导弹射击行为模拟,导弹建模技术和粒子系统-One based on VC++ t OpenGL simulation produced by firing a missile, missile modeling techniques and particle systems
smoke
- openGL实现的烟雾效果。。。。粒子系统源码-smoke particle system,implement for opengl
ParticleSystem_snow
- OpenGL实现的粒子系统,雪花漫天飘舞的效果.-OpenGL achieve particle systems, snowflakes filled the wave effect.
Particles
- 演示如何使用一个粒子系统/ VC++ 6.0 Opengl -Demonstration of how to use a particle system/VC++ 6.0 Opengl
Fountain
- OpenGL粒子系统实现三维喷泉实时模拟;可转换视角;系统要求不高,耗费资源少,实时性能好;-OpenGL Particle System fountain achieve real-time three-dimensional simulation convertible perspective system not ask for much, consume fewer resources are available, real-time performance better
Snow
- openGL 中实现粒子系统的程序,模拟下雪的情形-openGL particle system to achieve the process, the situation simulated snow
ParticleEngine
- 用C++,OPENGL实现了粒子系统。需要VC++6.0-Using C++, OPENGL a particle system. Need VC++6.0
Particle
- 基于粒子系统的软件,opengl环境。粒子喷射。五颜六色的效果-particle
Particle Demo
- OpenGL粒子系统演示程序,可以调节粒子系统粒子的各种参数.-OpenGL Particle System Demo, particle system can adjust the various parameters of particles.
openglparticalspring
- opengl粒子系统实现喷泉模拟,非常炫-opengl particle system implementation fountain simulation, very-hyun
Snow
- opengl基于粒子系统的雪花模拟,实现了雪花飞舞的效果-opengl snow simulation based on particle systems, to achieve the effect of flying snow
OpenGL_Particle_System_classic_program
- OpenGL粒子系统经典程序:实现粒子系统,一个不错的源码和大家分享-OpenGL Particle System classic program: to achieve particle system, a good source to share
OpenGL_Particle_System_documentation_to_explain_th
- OpenGL粒子系统讲解经典文档OpenGL Particle System documentation to explain the classic-OpenGL Particle System to explain the classic document OpenGL Particle System documentation to explain the classic
Protechny
- OPenGL粒子系统设计实例,雪花,生命周期,数据结构,形式描述.-OPenGL particle system design example, snow, life cycle, data structures, formal descr iption.
OpenGLGettingStarted
- 此代码为< OpenGL游戏编程> 一书的源代码。内容包含: 游戏开发快速入门、OpenGL程序框架、OpenGL变换、OpenGL光照、材质和纹理、OpenGL字体、摄像漫游、构造开空和地形、模型载入、实时阴影、DirectInput的使用、DirectSound的使用、游戏中的物理模拟、粒子系统、构造游戏引擎、3DRPG游戏、Quake室内场景实例等-This code is < <OpenGL游戏编程> " Was Written in the s
shishi-moni
- 基于粒子系统与OpenGL的实时雨雪模拟 粒子系统 opengl 纹理映射技术 物理数学 -Particle System and OpenGL-based real-time simulation of particle system snow texture mapping opengl Mathematical Physics
粒子系统sparkengine-code-378-trunk
- 粒子系统,sparkengine,使用opengl+C++实现,对于学习粒子系统的同学来说,是不溶错过的学习资料!(OpenGL's collection of instances, with nearly 230 instances, is very suitable for students to learn OpenGL! The example is simple and clear and easy to understand.)