搜索资源列表
sanjiao
- 一个简单的opengl程序,可以实现图形转动与停止,以及视角的变换。-A simple opengl program, you can achieve graphics turn and stop, and the perspective transformation.
D3D_WG
- D3D HOOK模块,可用于制作DX类游戏的外挂,如透视等效果, 支持DX8,DX9游戏,用法是将D3D8或D3D9文件夹里的d3d9dev.cpp,d3d9int.cpp,d3d9tex.cpp中的函数内容修改后编译生成DLL, 再编译Injector注入,编译环境最好用VS.NET2003,有相应DX SDK,注入器必须用自带的Injector,否则可能没有效果-D3D HOOK module can be used to make plug-DX games, such as pe
src
- 基于ogre 图形渲染引擎,使用其基本框架,基本完成一个第一人称视角游戏的基本要素.如:粒子,场景,材质.-Based on the ogre graphics rendering engine, the use of the basic framework, completed a first person perspective game of the basic elements. Such as: particle, scene, the material.
三维变换包括几何变换和投影变换
- 三维变换包括几何变换和投影变换。 几何变换有平移、旋转、对称、错切、变比。 投影变换有平行投影和透视图。,Three-dimensional geometric transformations, including transformation and projection transformation. Geometric transformations are translation, rotation, symmetry, shear, variable ratio. Parallel
war3.rar
- 魔兽争霸1.20 全屏透视 外挂源代码,喜欢写的外挂的兄弟要看看,1.20 Perspective of Warcraft full screen plug-in source code, like plug-ins written by the brothers to look at the
CSwaigua.rar
- CS经典无敌外挂的VC源代码。支持自动攻击,透视等作弊命令。,CS invincible classic VC source code for the plug-in. Support for automatic attacks, such as cheating in order perspective.
Scene
- Visual C++结合OpenGL做的一个3D场景。其中包含地形生成,场景漫游,碰撞检测,场景中模拟了河流,跳跃的鱼,喷泉,树木,水草,房屋,塔楼,楼梯,飘动的旗帜等等。第一人称视角,可以跳跃行走碰撞检测,模拟了白天黑夜等等!-Visual C++ with OpenGL to do a 3D scene. Which contains the terrain generation, scene roaming, collision detection, simulation of the r
cocos3d-0.5-beta
- Cocos3d框架是iOS平台高度提炼的3D应用开发框架。 Cocos3d是cocos2d的扩展集,cocos2d深入人心,广泛使用在iOS 2d游戏开发中。 这个扩展可以无缝集成到cocos2d体系中。开发者在一个特别的 cocos2d 层中渲染所有的 3D 对象。 这个扩展的功能比起专业的 3D 引擎(例如 Unity 3D)差不少。但对 cocos2d 开发者来说,不需要学习一个新的框架体系,也不需要学习新的开发语言。所以如果是想做一些简单的 3D 游戏,或者要在基于 co
Ts-Code
- D3D HOOK模块,可用于制作DX类游戏的外挂,如透视等效果,支持DX8,DX9游戏,用法是将D3D8或D3D9文件夹里的d3d9dev.cpp,d3d9int.cpp,d3d9tex.cpp中的函数内容修改后编译生成DLL,再编译Injector注入,编译环境最好用VS.NET2003,有相应DX SDK,注入器必须用自带的Injector,否则可能没有效果。-D3D HOOK module can be used to make plug-DX games, such as perspec
TatniumD3D_Injector
- dx写的cf透视源码 希望大家能参考使用 注入器也在里面-Dx write cf perspective source in the hope that we can use for reference into also in it
bird_eye
- 利用已有的摄像头内外参数,将侧视图通过透视变换转换为俯视图,并保存所得到的单应性矩阵H,内含运行实例-Use of existing internal and external camera parameters, the side view through the perspective transformation into top view, and save the resulting homography matrix H, containing a running instance
GameMapEdit
- 游戏类地图编辑(俯视角-平视角2D),一个用VB编写的2DRPG类游戏编辑器(包括地图、脚本的编辑),在地图编辑中有着别人编辑器所没有的“直线选、虚线框选、返回上一步”的功能。其中还有“在同一MDI框架中打开所有文件”、“仿WinAmp磁性窗口”、“关联文件”等功能可直接转到自己的程序中去使用!-Game map editing (overlooking the Kok- Ping perspective 2D), one prepared by VB editor 2DRPG games (i
OSG_MDIMFC
- osg的MFC多文档界面程序,双窗口显示,包括主视角和俯视角-OSG s MFC Multiple Document Interface program, double-window display, including perspective and overlooking the main angle
matlab2
- 实现matlab直方图的网格填充,斜线角度可以通过调整其中的变量A的值-The realization of grid matlab histogram filling, slash the perspective of the variables by adjusting the value of A
The_Levenberg-Marquardt_Algorithm
- LM算法 老外写的The Levenberg-Marquardt (LM) algorithm is the most widely used optimization algorithm. It outperforms simple gradient descent and other conjugate gradient methods in a wide variety of problems. This document aims to provide an intuitiv
Terrain
- Directx 9 创建地形Terrain,视角移动!-Directx 9 to create a terrain the Terrain perspective mobile!
vowelcube
- 在QT下用openGL开发的一个很漂亮的透视立方体,可旋转,可缩放。很经典-In the QT with the openGL developed under a very nice perspective cube, rotatable and scalable. Classic
CFDLL
- CF透视DLL源码 可编译为DLL进行调用-CF perspective can be compiled into a DLL source DLL calls
1111
- CF 透视窗口DOS 开源,可以过驱动.透视!-CF perspective DOS window open, you can overdrive. Perspective!
pipeline
- 计算机原理大作业 模拟《计算机原理--程序员视角》中与x86相似的y86流水线系统 以二进制文件为输入 实现流水线运作-Principle of operation of computer simulation of large computer Principle- Programmer Perspective in y86 and x86 assembly line system similar to the binary file for input to achieve the op