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虚拟现实构造语言书箱配套的代码实例,用于学习虚拟现实时可作为参考资料。-Virtual Reality Construction Language Book Drop matching code examples for the study of virtual reality can be used as reference.
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This book is about 3D math, the study of the mathematics behind the geometry of a 3D world. 3D
math is related to computational geometry, which deals with solving geometric problems algorithmically.
3D math and computational geometry have applica
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this the book of virtual reality. and the author of the book is kim.-this is the book of virtual reality. and the author of the book is kim.
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虚拟现实用...VRML语言编写...文件名就是建模的物件名称-Virtual reality ... with ... VRML language file name is the name of the object model
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这本书介绍了VRML(虚拟现实建模语言)这门技术基础的规范化的编程规则,书中包含了很多小的实例供大家研究。-This book describes the VRML (Virtual Reality Modeling Language) based on this technology standardized programming rules, the book contains many examples for all of the small.
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VRML学习书籍的电子扫描档,包含整本书籍,为需要学习虚拟现实的朋友提供指导。-Electronic scanning of books to learn VRML file containing the entire book for a friend to learn virtual reality to provide guidance.
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《3D数学基础:图形与游戏开发》专业培训机构指定教学参考书,多家游戏开发企业共同推荐,游戏业界权威,探索游戏开发背后的核心秘密。《3D数学基础:图形与游戏开发》主要介绍了基本的3D数学概念,这对电脑游戏开发人员和编程人员来说尤为重要。作者详尽地讨论了数学理论,并在必要时提供几何说明,帮助读者形成直观的3D感。书中还提供了将理论应用于实践的C++类,并且在每章结尾处提供练习。《3D数学基础:图形与游戏开发》介绍了基础概念,如向量、坐标空间、矩阵、变换、欧拉角、齐次坐标空间、几何图元、相交性检测和三
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《3D数学基础:图形与游戏开发》专业培训机构指定教学参考书,多家游戏开发企业共同推荐,游戏业界权威,探索游戏开发背后的核心秘密。《3D数学基础:图形与游戏开发》主要介绍了基本的3D数学概念,这对电脑游戏开发人员和编程人员来说尤为重要。作者详尽地讨论了数学理论,并在必要时提供几何说明,帮助读者形成直观的3D感。书中还提供了将理论应用于实践的C++类,并且在每章结尾处提供练习。《3D数学基础:图形与游戏开发》介绍了基础概念,如向量、坐标空间、矩阵、变换、欧拉角、齐次坐标空间、几何图元、相交性检测和三
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A book titled Virtual Reality and Animation for MATLAB® and Simulink® Users, it presents Visualization of Dynamic Models and Control Simulations.-A book titled Virtual Reality and Animation for MATLAB® and Simulink® Users, it presen
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