搜索资源列表
[AI]2005Maze1002016
- 福州大学人工智能课程02级的实验项目:实现深度、广度、A*算法的迷宫搜索以及演示程序,c#编写。-Fuzhou University artificial intelligence courses to the 02 pilot projects : to achieve the breadth, depth, A * search algorithm maze and Demonstration Program, c # prepared.
AI-widefirst
- 八数码宽度优先搜索算法,可以找到最优解,但会消耗更多的资源.-eight digital width first search algorithm to find the optimal solution, but it will consume more resources.
基于AI的问题求解
- 提供了深度优先搜索,广度优先搜索,添加启发信息的最小代价搜索,查找多个解,查找最优解的范例程序.-a depth-first search, breadth - first search, add the information inspired the minimum price for a search of solutions to search, find out the optimal solution sample programs.
Search-Assignment-Report
- 人工智能导论中的查找问题,包括water-jugs和8-pazzle。用prolog语言编程,内附说明和代码。-Searching problems in AI, including water-jugs and 8-puzzle. Program is write with prolog, and the illustrating and source code are included.
xiangqi
- 中国象棋的游戏源码,使用了人工智能的Alpha-Beta搜索算法-Chinese chess game source code, the use of artificial intelligence Alpha-Beta Search Algorithm
AStar
- 实现人工智能中的AI自动寻找路径,可以在实现起点和终点之间寻找最短的跨越障碍的路径-AI Artificial Intelligence to achieve automatic search path, you can achieve between the start and finish to find the shortest path across barriers
8box
- Artificial Intelligent (AI) helper tool, visually build the search algorithm tree.
AI
- 人工智能导论与算法研究 章节: 1.导论 2.知识表示 3.逻辑推理 4.搜索原理 5.不确定推理-Fundation of Artificial Intelligence Structure: 1.Introduction 2.Knowledge Representation 3.Logic 4.Search 5.Uncertainty
A-star
- A*算法,启发式路径搜索(星际,帝国等即时战略游戏中AI寻路)-A* algorithm, heuristic path search (Star, Imperial and other real-time strategy game AI pathfinding)
A_Acolyte_176621752004
- A Acolyte of AI with 8 Puzzle-This is an attempt to bring some AI programming in VB using A Star (A*) algorithm to solve 8 puzzle problem. This is the famous AI search algorithm test problem to rearrange misplaced cells in a proper sequence on an 3 b
star
- It is A* Search in AI
AI
- 福州大学姜志渊编写的滑块求解系统(即8数码),有8种搜索算法。界面非常漂亮。-Fuzhou University Jiang Zhiyuan prepared slide solving system (ie, 8 digital), there are eight kinds of search algorithms. Interface is very beautiful.
Search
- 人工智能启发式搜索八数码问题求解,该代码有点小问题-Eight digital AI problem solving heuristic search, the code bit of a problem
RussianSquare
- 在VS2008下用MFC完成了俄罗斯方块的AI算法,也可以手动玩游戏。AI的搜索深度可以设置,可以作为人工智能等课程的大作业程序。-Complete with MFC in VS2008 under a Tetris AI algorithms, you can manually play the game. AI search depth can be set, such as artificial intelligence courses of operating procedures.
ai
- 主要描述人工智能搜索策略的,广度搜索,深度搜索,及博弈-Describes the artificial intelligence search strategies, search the breadth, depth search, and game
The-AI-in-PC-games-production
- 浅谈人工智慧 电脑游戏中的人工智能制作 棋类编程 部分1: 开始 棋类编程 部分2: 数据结构 棋类编程 部分3: 产生移动 棋类编程 部分4: 基础搜索 棋类编程 部分5: 高级搜索 棋类编程 部分6: 评估函数 工人的战略部署线程 使用可能的地形指派任务 怎样编写迂回前进的程序 类似帝国时代游戏的人工智能 模糊人工智能 Hierarchal 人工智能 Comp.A
AI
- 对一些人类在视觉上存在明显区别的几何图形,提出了轮廓搜索 折点定位的改进算法。通过搜索出的轮廓折点,根据它的数量,以及相邻折点之间连线的相互几何关系,最后识别出图形的快速算法。本文对大量几何测试图形用该算法实验,结果证明该识别算法具有运算速度快,准确度高的特点,在图形发生拉伸旋转等变形时也能很好对图形进行识别。-Some on the vision of human existence obvious difference geometry, puts forward the outline s
AI
- 采用盲目搜索实现小孩分油问题,是进入人工智能的基础入门-The blind search for children oil grease problem, artificial intelligence Basics
ai
- 五子棋AI 采用搜索的方法 加入了二层剪枝-Backgammon AI search method used
search
- 用于CS188, AI教学,各类搜索如深度优先,广度优先和迭代加深算法的实现验证(AI project for search algorithm)