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ATL Internals源码.rar
- The source code samples for chapter 2, 4, 6, and 8 are contained in the EvenChapters project. Those chapters all reference various aspects of this single project. The source code for the BullsEye control (chapter 10 example) is in the BullEyeCtl
DCOMrumencode
- 《DCOM入门》随书源码 Chapter 1 (Distributed Computing) N/A Chapter 2 (DCOM Overview) N/A Chapter 3 (Objects) Basics Chapter 4 (Components) Basics Chapter 5 (Infrastructure) Infrastructure Chapter 6 (Building Components with ATL) OCRServer Chapt
CHAP05
- 本压缩文件为东方天华主编的Visual C++.Net范例入门与提高中第5章光盘代码。光盘中包含如下的程序的代码。 5.1 创建商店订货信息管理数据库 5.2 创建商店订货信息管理系统 5.3 多视图技术的实现 5.4 多表操作的实现 5.5 用ADO访问数据库 5.6 一个简单的客户/服务器程序 5.7 HTTP应用程序 5.8 FTP浏览器 5.9 Ping程序的实现 5.10 ATL Server编程实例 5.11 Web Ser
Addison.Wesley.ATL.Internals.Working.with.ATL.8.2n
- 讲述ATL最新8.0版本的功能,深入分析了ATL的工作流程,内部构造,是高级Windows开发者不可多得的材料。
AtlInternals2eSrc
- ATL Internals Second Edition Working with ATL 8 sample codes
ATL Internals源码
- The source code samples for chapter 2, 4, 6, and 8 are contained in the EvenChapters project. Those chapters all reference various aspects of this single project. The source code for the BullsEye control (chapter 10 example) is in the BullEyeCtl proj
puzzle
- [简介] 名称: 《拼图》-附源代码 (代码行数:747 注释行数:164) 开发环境:WinXp+VC.Net2005+Win32 API 作者:mj 联系方式:mj055@yahoo.cn [拼图] 鼠标操作,有音效 游戏玩法仿文曲星上拼图游戏,每次只能用空白方块与左右相邻的数字方块对换, 当排列成1 2 3 则游戏胜利 4 5 6 7 8 [说明] 1.游戏引擎代码参考[美]Michael Mor
flazx_atl-internals-working-with-atl-8-2nd-editio
- flazx_atl internals working with atl 8 2nd edition addison wesley object technology paperback
Addison.Wesley.ATL.Internals.Working.with.ATL.8.2
- The Classic Guide to ATLNow Updated for ATL 8 and Visual Studio 2005
Atl_Internals_chm_AND_src
- ATL Internals: Working with ATL 8, Second Edition The Classic Guide to ATLNow Updated for ATL 8 and Visual Studio 2005 深入解析ATL 以及 源代码-ATL Internals: Working with ATL 8, Second Edition The Classic Guide to ATLNow Updated for ATL 8 and Visual Studio 20
tclPlatDecls
- atl 扩展 tcl与系统 c语言的扩展头文件 8.0以上的借口-atl atm
Image-Viewer
- 在调试绘制位图的程序时,经常需要在代码运行到某一行时知道当前绘制的位图的具体内容,这套代码提供了一套方案,可以让你调试时实时观察到你的位图的内容变化,所见即所得,其中用到了进程间通信的技术-Have you ever debugged a graphics routine where you would really like to see what the images you are working with in memory actually looked like while you