搜索资源列表
direct3d_gamesource
- A DIRECT3D GAME SOURCE CODE EVM:VISUAL C-A DIRECT3D naGames EVM SOURCE CODE : VISUAL C
ZipFileTex
- 在Direct3D 9中使用zip压缩贴图演示-Direct3D 9 in the use of zip compression mapping demo
D3DTest
- 看 书做的DIRECT3D的导入模型 可以看下 -Direct3D reading to do the import model can facie
Texture3D
- 基于VC++开发环境下 利用Direct3D插件 显示三维动态画面-Based on VC++ Development environment plug-ins make use of Direct3D display three-dimensional dynamic screen
Direct3D
- Bumpmapping is an advanced multitexture blending technique that can be used to render the appearance of rough, bumpy surfaces. The bump map itself is a texture that stores the perturbation data. Bumpmapping requires two textures, actually.
01_CreateDevice
- Direct3D程序设计基础 //创建Direct3D对象, 该对象用来创建Direct3D设备对象 if( NULL == ( g_pD3D = Direct3DCreate9( D3D_SDK_VERSION ) ) ) return E_FAIL //设置D3DPRESENT_PARAMETERS结构, 准备创建Direct3D设备对象 D3DPRESENT_PARAMETERS d3dpp ZeroMemory( &d3dpp, sizeof(
01_Mesh
- 用Direct3D实现X文件载入,显示飞机模型-X files using Direct3D to achieve load, display airplane model
01
- DirectX6开发控件包括DirectSound,DirectDraw,Direct3D等控件(147KB)-DirectX6 development controls, including DirectSound, DirectDraw, Direct3D, such as controls (147KB)
02
- DirectX7开发控件包,包括DirectSound,DirectDraw,Direct3D等控件-DirectX7 development control package, including DirectSound, DirectDraw, Direct3D, such as control
Direct3DQuake
- 将Quake1移植到Direct3D。这是本地移植。使用Direct3D 9.0c,所有的代码已经尽可能的代替GLQuake的功能了。-Will Quake1 transplanted to Direct3D. This is the local transplant. Using Direct3D 9.0c, all of the code has been possible to replace the function of the GLQuake.
Cube
- 运用direct3d对网格进行绘制,最后绘成一只老虎的形状-Use Direct3D to draw on the grid, the final shape of a tiger are ready
2SphereMap
- 运用direct3d用茶壶对周围环境做映射-Use Direct3D with teapot on the surrounding environment mapping
caustics
- direct3d程序,水底腐蚀波纹效果 看看可参考-Direct3D procedures, underwater ripple effect of corrosion can take a look at the reference
DevIL-SDK-x86-1.7.5
- 新版的图像用sdk,虽然有点难用,不过对没时间的人很有帮助。-Developer’s Image Library was previously called OpenIL, but due to trademark issues, OpenIL is now known as DevIL. DevIL is an Open Source programming library for programmers to incorporate into their own programs
fract_src
- 用Direct3D纹理实现的复数分形显示,能切换不同复变函数的图形-Direct3D texture using Fractal realize the plural shows that switching to a different complex function of the graphics
tank3b5
- Beta version of a direct3d game that the author is programming at the moment.
01_VertexFog
- 顶点雾化 Direct3D 顶点雾化 Direct3D -Direct3D Vertex Fog
01_MultiTexture
- 顶点雾化效果 Direct3D 顶点雾化效果 Direct3D 顶点雾化效果 Direct3D
chapter5
- Beginning Direct3D Game Programming源代码\Part1\chapter-Beginning Direct3D Game Programming Source Code \ Part1 \ chapter
chapter6
- Beginning Direct3D Game Programming源代码\Part1\chapter6-Beginning Direct3D Game Programming Source Code \ Part1 \ chapter6