搜索资源列表
direct3d_basketball_game
- direct3d 与vc++实现的投篮游戏的毕业设计论文,想开发游戏的朋友可以参考下。-a paper about a game of basketball developed by vc++ and direct3d.
DepthOfField10.1
- This sample presents a technique for combining multi-sample anti-aliasing (MSAA) with a depth-of-field effect. It utilizes Direct3D 10.1 APIs and hardware to retrieve depth values from a multi-sampled depth buffer.-This sample presents a technique fo
HDAO10.1
- This sample presents an innovative technique for achieving High Definition Ambient Occlusion (HDAO). It utilizes Direct3D 10.1 APIs and hardware, making use of the new shader model 4.1 gather4 instruction, to greatly accelerate the performance of thi
TransparencyAA10.1
- This sample presents a technique for achieving MSAA quality rendering for primitives that require transparency. It utilizes Direct3D 10.1 APIs and hardware to make use of the new fixed MSAA sample patterns, and the export of the coverage mask from th
D3DXCreate
- direct3d 用mesh方式创建图像的3D程序,win32-using direct3d9 create some objects in win32 condition
MovingCloud
- 《精通direct3d图形及动画程序设计》附书源代码 第二十七章 自然现象模拟-" Proficient in direct 3D graphics and animation program design" attached to the book source code Chapter twenty-seventh natural phenomena simulation
MapDemo
- direct3D 精灵接口做的地图程序,是公司项目的demo版本,希望对大家能有所帮助-direct3D wizard interface to do the mapping program, the demo version of the company s project, in the hope that we can help
NeHe
- 什么是OpenGL: OpenGL(“Open Graphics Library”)是图形硬件的软件接口。OpenGL包括大约250个不同的函数,程序员可以使用这些函数设定要绘制的物体和操作,来制作交互的三维应用程序。 OpenGL是专业图形处理,科学计算等高端应用领域的标准图形库。它的主要竞争对手是微软的Direct3D。OpenGL曾长期处于技术上的领先地位,但近年来Direct3D也迎头赶上。目前这两种图形API在性能上可说是旗鼓相当。不过OpenGL支持众多的操作系统,
DirectX-3D-game-program-design
- 第一部分:必备的数学知识 第二部分:Direct3D基础 第一章初始化Direct3D 第二章渲染管线 第三章在Direct3D中绘制 第四章 色彩 第五章 灯光 第六章 纹理 第七章 混合 第八章 模版 第三部分 实用的Direct3D 第九章 字体 第十章 网格模型I 第十一章 网格模型II 第十二章 创建灵活的摄像机类 -1.Direct3D Initialization 2.The Rendering Pipeline 3.Drawing in Direct3D 4.Color 5
Direct3D-Game-Programming
- 可奇游戏开发3D电子书,对于如何成就一个游戏开发高手的基础书籍-KUKI 3D games developments.In order to become a good-at-developer of 3DGames,you should read it so.
EnterDirectXVB
- 这是一个关于direct3D的应用程序,该程序利用visual studio 2010编写-this program is about direct3D
04_HLSLSpecular
- hlsl 渲染,不用汇编语言渲染图像。范例是精通direct3d中的。-hlsl rendering, not assembly language rendered image. Example proficient direct3d.
projgriddemo
- 一个Direct3d海洋demo.效果还不错,而且运用视景体实时裁剪.-a Direct3doscean demo.It has a great effect that using frustum culling.
Direct3D-resource-loading-sample
- Visual Studio11和DirectX-resource loading sample
D3DInit
- Direct3D初始化,实现了windows窗口生成和声明创建D3D设备对象。-Direct3D initialize, it creates the window and D3D object.
Graphics-rendering
- direct3d中的图形渲染及场景的一些东西-something direct3d graphics rendering and scene
heightmap3d
- 根据一张灰度图生成三维地形并漫游的程序源码,使用C++和Direct3D-Program source code according to a grayscale to generate 3D terrain and roaming, to use C++ and Direct3D
youtaTeapot
- 用C#实现一个简单的犹他茶壶,主要用.net的direct3D来实现,改程序可以用方向键改变大小和方向。-a you ta Teapot draw imang program by C#
LowerDriver
- WDDM provides the functionality required to render the desktop and applications using Desktop Window Manager, a compositing window manager running on top of Direct3D. It also supports new DXGI interfaces required for basic device management and creat
3D-The-cube
- 用direct3d 实现的俄罗斯方块游戏,有兴趣的可以下载研究学习。-The cube game by using direct3d,hope you can learn something from it.