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Samples5-10
- DirectX特效游戏程序设计5-10章源码
DX10_Source
- Advanced 3D Game Programming with DirectX 10一书的配套源码
DirectX10Paper
- 微软官方关于DirectX 10工作原理的PDF文档,开发DIRECTX10游戏必看哦
精通DirectX 3D图形与动画程序设计
- 精通DirectX 3D图形与动画程序设计 第10章 字体与文本显示 230 10.1 二维文本绘制 230 10.2 三维文本绘制 235 ,Proficient in DirectX 3D graphics and animation programming Chapter 10 fonts and text display text 230 10.1 Two-dimensional mapping of three-dimensional text 230 10.2 Drawing
DirectX-10-3D
- d3d10初学者的福音,不可不看的好书 前提,安装了vc-d3d10 beginner s Gospel, a must-read books premise installed vc++
PartI
- Introduction to 3D Game Programming with DirectX 10\Introduction to 3D Game Programming with DirectX 10 .chm
Microsoft_DirectX_10_Technical_Brief
- Microsoft DirectX 10 Technical Brief
CppUnitLite2_1_1.tar
- Introduction to 3D Game Programming with DirectX 10 code Part1
Introduction
- Introduction to 3D Game Programming with DirectX 10 学习游戏编程的最新DX书籍-Introduction to 3D Game Programming with DirectX 10 games to learn the latest programming books DX
SourceCode
- BEGINNING DIRECTX 10 GAME PROGRAMMING BY WENDY JONES ,此书中的所有例子代码!-BEGINNING DIRECTX 10 GAME PROGRAMMING BY WENDY JONES ,There are all of the example of this book!
Introduction.to.3D.Game.Programming.with.DirectX.
- Introduction to 3D Game Programming with DirectX 10 - Book Frank D.Luna
Beginning-DirectX-10-Game-Programming
- Beginning DirectX® 10 Game Programming Wendy Jones-Beginning DirectX® 10 Game Programming Wendy Jones
Beginning-DirectX-10-Game-Programming
- Discover the exciting world of game programming and 3D graphics creation using DirectX 10! "Beginning DirectX® 10 Game Progmramming" is an introductory guide to creating fantastic graphics, amazing creatures, and realistic worlds for games. Writt
DirectX-Ultimate-Game-Programming
- 开发计算机游戏充满了挑战性,需要开发人员具备大量的技能,富有奉献和创新精神。本书向读者介绍了如何将自身的技能与一些基本的C++编程技能结合起来,开发出自己的游戏。本书涵盖了游戏开发过程和方方面面,书中以一个名为Straned的第一人称射击游戏开发过程为主题展开介绍,首先介绍了DirectX 和Direct3D图形学,然后逐章介绍了游戏引擎和完整游戏的开发过程。主要内容涉及到基本的图形学技术、最基本的数学知识、碰撞检测和响应、声音回放、场景管理、动画以及模型/角色的加载和绘制。 一旦读者开
DirectX-10
- Beginning DirectX 10 Game Programming 介绍DirectX11的专业书籍-Beginning DirectX 10 Game Programming
DirectX.11.Game.Programming
- About This Book This book is the follow-up edition to Wendy Jones’s Beginning DirectX 10 Game Programming book. In this book, we teach you the basics of getting started with game graphics using the latest iteration of Direct3D: Direct3D 11. T
Directx3D-10-advanced-topics
- Directx 10 3D 蚔牁晤最旮僅抻坰菴9梒埭鎢-09_Directx3D詢撰翋枙__.exe-Directx 10 3D game programming depth exploration of the source-09_Directx3D Chapter 9 Advanced Topics __.exe
DirectX+10+3D游戏编程入门
- DirectX+10+3D游戏编程入门 这本书的pdf版(pdf for DirectX+10+3D)
3D Game
- 这是一本介绍 Direct3D 10 交互式计算机图形编程的书,主要侧重于游戏开发。它涵盖了 Direct3D 与着色器编程的基础知识,读者在掌握这些内容之后,将有能力阅读更高级的技 术书籍。本书分为 3 个主要部分。第 I 部分讲解了贯穿全书的数学工具。第 II 部分涵盖了 基本的 Direct3D 编程技术,比如初始化、定义 3D 几何体、放置摄像机、创建顶点/像素/ 几何着色器、光照、纹理映射、混合和模板。第 III 部分主要是运用 Direct3D 实现一些 有趣的技术和特殊效果,比如使
DirectX修复工具
- DirectX修复工具.zip,WIN10游戏修复工具,适用于WIN10操作系统无法打开WIN7及以下版本游戏的修复工具(DirectX Repair Tool. zip, WIN10 Game Repair Tool, for Windows 10 OS can not open WIN7 and below version of the game repair tool)