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Program, using openGL functions, to draw a simple shaded scene consisting of a teapot on a table. Define suitably the position and properties of the light source along with the properties of the surfaces of the solid object used in the scene.
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每一个opengl都被连接到一个着色描述表上。着色描述表将所有的opengl调用命令连
// 接到device context(设备描述表)上,将opengl的着色描述表定义为hrc ,要让程序能
// 够绘制窗口的话,还需要创建一个设备描述表,windows的设备描述表被定义为 hdc,
// dc将窗口连接到gdi(graphics device interface图形设备接口)。而rc-Each one opengl are connected to a shader des
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