搜索资源列表
glsl4.zip
- 基于GPU编程,GLSL,对于新手有很大的帮助,不过注释是日语,GPU-based programming, GLSL, for the novice there are a great help, but notes that Japanese
mutiTextures
- glsl shader写的多重纹理贴图。 实现太空地球效果。-glsl shader written in multi-texture mapping. Achieve the effect of the Earth in space.
VolRen
- 基于QT4和OpenGL/GLSL的体绘制应用程序。实现了 GPU Ray-Casting-A QT4 & OPENGL & GLSL based volume rendering application that implements GPU Ray-Casting.
GLSLSimple
- openGL着色语言的示例,通过glsL改变实体的颜色和位置,以及纹理坐标。-the example of glsl,this program can change the color and position by Shader
shader
- 一个glsl着色例子,包括五个球体的glsl着色-A glsl shader examples, including five sphere glsl shader
Lightmap
- lightmap,glsl语言实现版本。自动生成模型的静态光贴图-lightmap, glsl language version. Automatically generated the static light maps of a model
glsBLEND
- glsl两张纹理的融合,希望对大家有帮助啊-The fusion of two pieces of texture GLSL. We want to help it
pixel-shading
- GLSL实现vertex shading 和 per-pixel shading,通过两个茶壶实现对比-GLSL implementation vertex shading and per-pixel shading, contrast achieved through two teapot
OpenTK
- A cross-platform OpenGL wrapper for C# and other .Net languages. It can support OpenGL 3.1 and GLSL language. You can use it write GPU based program using C# instead of C or C++.
GLSLDemo
- opengl+glsl 实现常见图形学算法,显示效果极好。暂无源码。-a graphics demo using opengl and glsl. contains many popular algorithms.
MiniPhanet(OpenGL-src)
- 迷你星球产生器(OpenGL源码) - 简单的小工具,把输入的cubemap图片转换为“微型星球”图片。保存为高分辨率(4096)的图片到桌面。注意:需要OpenGL GLSL支持。-Planet Mini Generator (OpenGL source)- a simple gadget, the input picture is converted to cubemap
cascaded_shadow_maps
- NVIDIA SDK10 shadow map GLSL OpenGL
CelShading
- Opengl使用GLSL的卡通渲染例子, glsl文件在Assets\Shaders下,模型使用md2格式 另外本例OpenGL扩展使用glee,它是一个比glew更轻量级的扩展使用方式,我去掉glee.lib,直接将glee.c, glee.h加入工程,便于编译 vc2003直接编译即可-opengl glsl Cel Shading, use md2, glee.c, glee.h. vs2003 compiled
Tutorials-0.8-src
- GLSL tutorial with sourcecode
GPUOpenGL
- GPU深度发掘(三)::OpenGL Frame Buffer Object 201-如何通过使用OpenGL高级着色语言(GLSL),实现在同一时间渲染输出到多个纹理上,当然,这里还需要用到绘图缓冲扩展(Draw Buffers extension)
showdepth
- GLSL深度查询,注释是日语,不过不影响阅读代码-GLSL depth inquiries, comments are in Japanese, but does not affect the reading code
GLSL
- 本电子书书opengGL 2.0中的shading language 部分,该文档完整规范,很适合初学者并且带有详细的着色程序源码,方面学习与进一步研究-The e-book book opengGL 2.0 in the shading language part of the full specification of the document, it is suitable for beginners and the coloring process with detailed sourc
GlSl-OpenGLShadingLanguageAndresources
- 没什么好说的,shader一般没人上传,我就上传个吧,为了opengl的各种阶段的学习 源码-no execuse ,the opengl shading language for every one who learn the glsl resources
GLSL
- OpenGL着色语言(GLSL――OpenGL Shading Language)是用来在OpenGL中着色编程的语言。这是一个简单的GLSL着色器程序。-OpenGL shading language (GLSL- OpenGL Shading Language) is used in the OpenGL shader programming language. This is a simple GLSL shader program.
OpenGL GLSL HelloWorld
- 这是OpenGL GLSL的helloworld,就像我们刚学编程时,第一例子名字就是helloworld,一个最小的着色器,完成最基本任务:顶点转换和用单一色渲染物体。