搜索资源列表
GLUTDemo
- 用OpenGL绘制一个三维球体,并实现光照和阴影。-OpenGL rendering a three-dimensional sphere, and light and shadow.
lightmaterial
- 用简单C语言实现opengl的光照功能,并增添了材料属性,是物体更形象生动-The opengl light with a simple C language function, and the addition of material properties, objects more vivid
lightposition
- 用简单的C语言实现opengl的不同位置的光照功能,并可以用不同的键进行切换-Light of the different positions of the opengl functions with a simple C language and can use different keys to switch
TSun_earth_moh
- 这个是用OpenGL做的具有光照和纹理效果的模拟太阳、地地球和月亮公转和自转的程序,适合演示地理课程中的公转和自转。 -This is done using OpenGL lighting and texture effects to simulate the sun, Earth and the revolution and rotation of the moon program, suitable for the demonstration in the geography curri
earth
- 自己写的openGL的读取模型,已经设置好光照等参数,只需要改变你的模型名称即可!-Write their own openGL read model, has set a good light and other parameters, only need to change your model name!
opengl_qt_linghting_blending
- 本次实验主要是学习下opengl中光照的使用方法,opengl中的光照分为环境光,漫射光,镜面光,反射光4种,这里主要是学习环境光和漫射光的设置,同时对比下opengl中支持的几种纹理滤波方式的效果,另外也可以加入色彩融合效果。这次实验是将一个木箱纹理贴到一个立方体上,然后我们在空间屏幕正外方设置了一个光源,可以用键盘的L键来控制该光源的开启和关闭;用F键来旋转程序中用到的3种滤波方式,按下F键后,依次切换该3种方式;用PageUp键来使物体离观察者越来越远,相反,用PageDown来使物体离我
cup
- 基于对话框的Opengl源程序,实现了立体杯子的功能,有光照、材质。-Opengl source based dialog to achieve the function of three-dimensional glasses, a light, material.
openglexample
- 用OpenGL绘制3D图形,并进行渲染,光照,添加纹理等处理。-3D graphics with OpenGL rendering, and rendering, lighting, add textures and other treatment.
xuehuachangjing
- 利用openGL写的一个实时场景交互,通过运用光照等技术实现的雪花场景模拟。-OpenGL written by a real-time the scenes interaction, through the use of light and other technologies to achieve the snowflake scene simulation.
xinkong
- 具有光照环绕循环等opengl初步操作,对初学者有积极作用-The opengl initial operation of light surround cycle
Teapot
- 利用OPENGL编写的一个显示茶壶的作业,增加了光照,对于初学者有很好的参考作用-OPENGL prepared a teapot jobs, an increase of light, a good reference for beginners
MouseAndLight
- C++写的OpenGL源代码,绘制饿一个正方体,每一个面都贴上图片,完成鼠标控制物体并且加光照-OpenGL source code C++ write, draw hungry a cube, every surface paste pictures, complete mouse control objects and add lighting
vertex-lighting
- OpenGL+CG的顶点光照模型简单实例-Simple instance OpenGL+CG vertex lighting model
Pixel-Lighting
- OpenGL+CG的面片着色光照模型简单实例-Facet coloring OpenGL+CG illumination model simple example
a3
- 使用opengl绘制茶壶和桌子,使用了光照、材质和反射,能够移动光源和光源颜色-Use opengl rendering the teapot and tables, lighting, material and reflection, be able to move the light source and the color of the light source
10.1
- 光照模型,1. 绘制OpenGL程序,显示一个圆环,点光源设在圆环的中心位置,通过键盘操作实现光源的移动,观察光源移动时圆环的显示效果-Illumination model, drawing OpenGL program, displays a ring, the movement of the point source located at the center position of the ring, to achieve a light source through the keyboa
tetrahedron
- 在VC++6.0环境下,利用opengl绘制一个带有光照的三位四面体图形,并可以旋转-In VC++6.0 environment using opengl rendering the the three tetrahedral graphics with a light, and can be rotated
Move
- 在opengl中,通过光照变换、控制光源、创建光源模型来实现3D图形的动画效果。-Control the light source in opengl light transform, to create a light source model to animation 3D graphics.
guangzhao.rar
- opengl语句的光照问题,在图像中加入光照,opengl statement illumination problem, in the image by adding the light
The-blanking-with-light-model
- 利用OPenGL制作的简单消隐与光照模型-The simple blanking using OPenGL made illumination model