搜索资源列表
Particle200Demos
- Particle System API 2.0, 一个开源的粒子系统演示, 支持CPU模拟状态相关和状态无关的粒子系统,06年最新的版本2.0加入了GPU优化.-Particle System API 2.0, a particle system revenue demonstration CPU simulation support state and state-related unrelated to the particle system, 06 The latest version 2
GPU-Partikel-System
- GPU 粒子系统, 采用了Shader4技术,对显卡的要求很高,但视学效果非常好-GPU particle system
lizilingjusousuo
- 基于GPU的快速粒子邻居搜索方法的说明文档以其源代码-Fast GPU-based particle neighbor search method for its source code documentation
particles
- 基于GPU的粒子算法实现 需要NVIDIA显卡支持-GPU-based particle algorithm requires NVIDIA graphics support
reduction_GPU
- 基于GPU的规约算法实现 需要NVIDIA显卡支持-GPU-based particle algorithm requires NVIDIA graphics support
Particle-System
- D3D下实现的粒子系统,动态的缓存管理,CPU,GPU协调工作,提高了效率,有详细的注释-D3D achieve particle systems, dynamic cache management, CPU, GPU coordination, improve efficiency, detailed notes
particle_gpu_opebgl
- opengl中粒子系统在android平台基于gpu的优化实现。-opengl particle system in the android platform based gpu optimization.
3D-Model_Tracking_Particle
- 2011年IEEE T.的A Framework for 3D Model-Based Visual Tracking Using a GPU-Accelerated Particle Filter,请大家分享-2011 IEEE T. A Framework for 3D Model-Based Visual Tracking Using a GPU-Accelerated Particle Filter to share
awayEffect_samples
- 一个开源的away3D例子编辑器,可以编辑基于GPU加速的粒子效果-An example of open source away3D editor, you can edit based on GPU-accelerated particle effects
GPUSPHsnapshot-2.0
- GPUSPH is an implementation of Smoothed Particle Hydrodynamics for free surface flows (Monaghan, 1994, 2005) on a Nvidia graphics card. In this application, the fluid can be water or a more viscous substance like lava (see also GPU-LAVA).
Modified-lbest-PSO-on-GPU
- 这个是基于环形拓扑结构的约束微粒群算法,对原来的算法做了改进,只用到了一个邻居节点,效果与基本的微粒群算法大致相当。但是在对多模函数的计算上,优于基本的微粒群算法。这个算法的运行平台是GPUmat,需要的运行环境有:Matlab, GPU, GPUmat, Visual Studio.-This the modified particle swarm optimization algorithm that based on ring toplopy with constrain conditio
SceneDemo
- 基于现代OpenGL的火焰粒子系统的模拟,采用双缓冲思想,将粒子的计算搬运到了GPU上进行并行计算,加快粒子系统的模拟速度。(Based on the modern OpenGL simulation of the flame particle system, the double buffer idea is adopted to transfer the computation of particles to GPU for parallel computation, which accel
FountainParticle
- 基于OpenGL3.3+的粒子系统,将粒子的计算搬运到GPU上,从大大加快了粒子系统的实时模拟速度。(The particle system based on OpenGL3.3+ carries the particle calculation to GPU, which greatly speeds up the real-time simulation speed of the particle system.)