搜索资源列表
Raytracing
- 射线追踪,比较基本的源代码,根据自己的需要调整后使用-Ray tracing,the basic source code, adjusted it before use according to your needs
fm3d_07.tar
- 来自于澳大利亚国立大学nick rawlinson的快速推进法射线追踪程序。-From the Australian National University nick rawlinson fast marching method ray-tracing program.
source
- povwin-3.62,另一个射线追踪算法的C++源代码-povwin-3.62, another ray tracing algorithm for C++ source code
shexian
- 该代码主要是讲解射线追踪方法在地震正演中的应用,可以较好的用于实际地震数值模拟当作,本人写了好久可以当作学习材料的-The code is mainly to explain the ray tracing method in seismic forward in the application, can be better used as a numerical simulation of the actual earthquake, I wrote a long time can be us
raytracer
- 光线跟踪的源代码,C++写的很不错,适合学习-Ray tracing of the source code, C++ was very good for learning
RayTracer
- 基本的光线跟踪程序,含场景文件,光线,能很好解释光线跟踪理论-Basic ray tracing procedures, including scenes of documents, light, ray tracing can be a good theory to explain
Raiden
- 超级j2me飞行游戏疯狂雷电源代码,从运行截图来看,看着过瘾呀,而且附带了源代码,比较宝贵的J2me资源,Jad文件可以直接在诺机亚手机上运行,现在新出的手机一般都有支持哦,源代码资源完整,很难得!. -J2me game Super Crazy Ray flight power source, screenshots from the running point of view, watching enjoyable Yeah, it comes with source code, J2me
(Ray_Tracing)
- 可视化中的光线追踪算法源代码示例, 其中包含的专业词有OpenGL,光照模型,真实感绘制,光线追踪-Ray Tracing Code
lskzk
- 基于LABVIEW的雷赛DMC1000板卡的运动控制测试程序源代码-Ray LABVIEW-based match DMC1000 motion control board test program source code
ShaderSimpler
- 其中包含了五个光照模型的例子,还有一个全屏泛光的例子,对于想学习的人非常的有帮助-Which contains examples of five illumination model, there is a full-screen pan-ray example, for people who want to learn very helpful
gles_triangle
- WINCE下OPENGLES实现射线拾取对象!-WINCE under OPENGLES achieve-ray picked up the object!
Microcontroller_xiaoche_5lu
- 小车五路寻迹加五路光敏二极管光检测C语言程序 -Wǔ plus ray tracing
avayuanma-
- AVA战地之王透视源码`教大家如何写外挂-AVA AVA ` teach you how to write the X-ray source plug-in
test
- 点在多边形内判断,思想:点的做射线与多边形的交点个数。-Point in polygon judge thought: point to do ray intersection and the number of polygons.
suanfa
- 本文主要详细介绍了三维重建算法原理,包括Marching Cube算法,和Ray-Casting算法-This paper details the principle of three-dimensional reconstruction algorithms, including the Marching Cube algorithm, and Ray-Casting Algorithm
glGPGPU
- 使用OpenGL实现的GPU光线跟踪,采用Voxel算法实现-OpenGL implementation using GPU ray tracing, using Voxel algorithm
CPURayCasting
- 在CPU做的Ray-Casting代码,仿写CUDA的VolumeRender. -In the CPU to do Ray-Casting code, Imitative CUDA' s VolumeRender.
OceanAcoustic
- 海洋声传播计算程序,包括ffp方法、pe方法、简正波方法、射线方法等-include ffp pe normal mode ray method
RayTraceCUDA
- 这是一个基于CUDA的光线追踪Demo演示,运行后按回车可以看到结果。-This is a demo based on CUDA for ray tracing. After running the program, please press the enter key to see the results.
work55
- 光线跟踪算法进行体绘制 使用C++语言实现-Ray tracing algorithm for volume rendering using the C++ Language