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Terrain
- 封装了地形类,实现了从图片文件(Bmp,Raw)中读取高度数据并创建地形。
Chapter13.rar
- 3D directX raw格式文件地形操作 实现在地形中漫游 ,3D directX raw format terrain to operate in the terrain to achieve roaming
Map
- 利用OpenGL根据.raw作为高度图文件绘制地形,按键f为GL_FILL模式,按键l为GL_LINE模式,m为纹理贴图的地形,c为自己设置颜色的地形,h和t切换不同的地形.-The use of OpenGL in accordance with. Raw height map as a document mapping the topography, key f for GL_FILL mode l for GL_LINE mode button, m for the texture map
dixing
- 一个用raw文件生成的地形,实现摄像机移动,和一小人的部分动作-A terrain generated with raw files, to achieve the camera move, and a villain' s part of the action
Terrain_3.0
- Example of rendering terrain from .raw files format.
OpenGL-3D-Terrain
- 在Visual C++及OpenGL环境下开发的3D地形浏览程序,在天空盒中载入现有的地形高度图文件terrain.raw,并运用自己开发的Camera类实现3D空间中的浏览-Developed in OpenGL environment Visual C++ and 3D terrain viewer, the terrain height map files loaded in the sky box terrain.raw and use to develop their own Came
terrain
- 由OpenGL实现的地形图读取工程,可以识别raw文件并读取-Engineering read by the OpenGL implementation of the topographic map, can identify the raw file and read
Mulil
- Multispectral remotely sensing imagery with high spatial resolution, such as QuickBird, IKONOS satellite imagery or Aerial imagery, especially in urban scenes, often perform spectral variations and rich details within a category, resulting in
ReadRaw
- 基于Unity 5.3.5f1 (64-bit),用C#编写的,从外部动态加载Raw格式图片,做为Terrain的高度图.目前可能还不够完善,但可以做为一个读入Raw格式高度图的参考,网上的代码是在太少了。不要有中文名的路径,在场景中新建一个地形长宽为512*512,新建一个空对象,将ReadRawImg.cs赋给这个空对象-Based on Unity 5.3.5f1 (64-bit), prepared by the C#, the external dynamic loading Raw